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Worlds of Design: Baseline Assumptions of Fantasy RPGs
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<blockquote data-quote="Crimson Longinus" data-source="post: 8130352" data-attributes="member: 7025508"><p>It is not 'most gifted' it is 'gifted in that specific thing.' One can be gifted in many different ways, and being gifted in magic is just one thing among many. And no one is questioning that the nobles would have access to good education, but having good education is not the source of their prestige.</p><p></p><p></p><p>First of third level character is already far more experienced person that vast majority of the population. And secondly that the rules for people who can do this sort of magic exist doesn't tell us anything about how common they are. Arcane trickster is obviously an archetype to allow you to play a character like Grey Mouser, and in Nehwon magic was pretty rare and poorly understood.</p><p></p><p></p><p>JFC! Again, that a player can choose to do this doesn't tell you anything about how common this is in the setting! If a Star Wars RPG has a jedi as one of it's five character classes you'd probably claim that one fifth of the people in the setting must be jedis!</p><p></p><p></p><p></p><p></p><p>That anyone can study doesn't automatically mean that anyone can learn. Stop repeating this obvious fallacy.</p><p></p><p></p><p>But the characters might. It's called roleplaying.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8130352, member: 7025508"] It is not 'most gifted' it is 'gifted in that specific thing.' One can be gifted in many different ways, and being gifted in magic is just one thing among many. And no one is questioning that the nobles would have access to good education, but having good education is not the source of their prestige. First of third level character is already far more experienced person that vast majority of the population. And secondly that the rules for people who can do this sort of magic exist doesn't tell us anything about how common they are. Arcane trickster is obviously an archetype to allow you to play a character like Grey Mouser, and in Nehwon magic was pretty rare and poorly understood. JFC! Again, that a player can choose to do this doesn't tell you anything about how common this is in the setting! If a Star Wars RPG has a jedi as one of it's five character classes you'd probably claim that one fifth of the people in the setting must be jedis! That anyone can study doesn't automatically mean that anyone can learn. Stop repeating this obvious fallacy. But the characters might. It's called roleplaying. [/QUOTE]
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