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*Dungeons & Dragons
Worlds of Design: Baseline Assumptions of Fantasy RPGs
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<blockquote data-quote="Crimson Longinus" data-source="post: 8130591" data-attributes="member: 7025508"><p>This is not a question related to the rules!</p><p></p><p></p><p>Local <em>heroes! </em>Overwhelming majority of the population is level one or not even that and do not have PC classes. </p><p></p><p></p><p>And perhaps that is something every thief in the setting does. Or perhaps your character is the only one. Either works depending on the setting.</p><p></p><p></p><p>It definitely deosn't imply that. There are periods in the SW universe where the PC jedi would have to be the only active jedi in the setting. </p><p></p><p></p><p>Any person without some severe learning disability would learn at least some basics of those things, yes. And that works if you assume spellcasting to be a thing of similar scope and depth than the things you mention. But I don't. A person not gifted in magic would learn some magic theory or perhaps learn to meditate or some other initial steps like that depending on the magic paradigm. But they wouldn't necessarily learn to cast actual spells. That to me is a higher level of competence, comparable to being a successful specialist on the field. </p><p></p><p>And as you love to bring rules into this, I'd like to point out that all the things you mention would simple skill or tool proficiencies in D&D, whereas the lowest level of magic competency, the magic initiate, requires a feat, which is worth three skills. More potent spellcasting requires committing a full class or a subclass to it.</p><p></p><p>And whilst we are talking about rules, does the noble NPC in MM has spellcasting? It does not. Certainly this represent 'a typical noble' thus we can conclude that a typical noble is not a spellcaster.</p><p></p><p></p><p></p><p>Mysteriousness is far more than whether it will work or not. And of course whilst the cleric might have pretty good idea what is the scope of the aid they may expect from their deity, this doesn't mean the other characters have such understanding. But ultimately this is more about attitudes and how you describe things. Players are fully capable of pretending that their characters are perplexed and horrified by an unknown tentacle faced creature whilst the players fully well know the stats of the mind flayers. The same thing.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8130591, member: 7025508"] This is not a question related to the rules! Local [I]heroes! [/I]Overwhelming majority of the population is level one or not even that and do not have PC classes. And perhaps that is something every thief in the setting does. Or perhaps your character is the only one. Either works depending on the setting. It definitely deosn't imply that. There are periods in the SW universe where the PC jedi would have to be the only active jedi in the setting. Any person without some severe learning disability would learn at least some basics of those things, yes. And that works if you assume spellcasting to be a thing of similar scope and depth than the things you mention. But I don't. A person not gifted in magic would learn some magic theory or perhaps learn to meditate or some other initial steps like that depending on the magic paradigm. But they wouldn't necessarily learn to cast actual spells. That to me is a higher level of competence, comparable to being a successful specialist on the field. And as you love to bring rules into this, I'd like to point out that all the things you mention would simple skill or tool proficiencies in D&D, whereas the lowest level of magic competency, the magic initiate, requires a feat, which is worth three skills. More potent spellcasting requires committing a full class or a subclass to it. And whilst we are talking about rules, does the noble NPC in MM has spellcasting? It does not. Certainly this represent 'a typical noble' thus we can conclude that a typical noble is not a spellcaster. Mysteriousness is far more than whether it will work or not. And of course whilst the cleric might have pretty good idea what is the scope of the aid they may expect from their deity, this doesn't mean the other characters have such understanding. But ultimately this is more about attitudes and how you describe things. Players are fully capable of pretending that their characters are perplexed and horrified by an unknown tentacle faced creature whilst the players fully well know the stats of the mind flayers. The same thing. [/QUOTE]
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