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*Dungeons & Dragons
Worlds of Design: Baseline Assumptions of Fantasy RPGs
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<blockquote data-quote="Chaosmancer" data-source="post: 8131023" data-attributes="member: 6801228"><p>So there is no baseline for DnD at all? The very premise of the OP article is false? </p><p></p><p>And, I have no idea why you are saying that my interpretation is wrong for "many existing DnD settings" when so far it has been proven right or plausible for every official DnD 5e setting that we have discussed. </p><p></p><p>So, out of the official settings released by WoTC, which ones have rare magic? </p><p></p><p>----------------------------------------------------------------------------------------------------------------------------------</p><p></p><p></p><p></p><p></p><p>So you also believe there is no such thing as a baseline for DnD, disagreeing with the OP article and Minigiant. </p><p></p><p>Stating as much earlier would have made things a lot clearer. Obviously you aren't going to be convinced of the change in something you don't believe exists in the first place.</p><p></p><p></p><p></p><p>Sorry, pronoun use is getting to me again. </p><p></p><p>Are you trying to say that the possibility of divine aid giving someone powers for a brief moment in time would make nobility see the study of how to harness similiar power in a constant, consistent and teachable manner as a not worth their time? </p><p></p><p>Or are you trying to say that the industrial revolution style teaching of magic to the commoners for use in assembly line magic (seen only in Eberron) shows that nobility would not seek the greater heights of those lesser powers they use constantly? </p><p></p><p>Or is it something else?</p><p></p><p></p><p></p><p>In most settings, definitionally, if you are being taught arcane magic you are a wizard. Hence it is far easier to simply say "wizard" since "spellcaster" is a far far broader term.</p><p></p><p></p><p></p><p>Actually, this debate between myself and Minigiant was specifically because he felt the baseline was Y. It is only in these last few posts that you and Crimson Longius seem to have put forth that you disagree with the OP and that you think there is no such thing as Baseline DnD at all.</p><p></p><p></p><p></p><p></p><p>Or learning how to use a longsword, shortsword, Greatsword and Greatclub in combat</p><p></p><p>Or learning how to paint, religious studies and general physical fitness</p><p></p><p>Or how to bar fight using your fists, tables, and chairs</p><p></p><p>Or how to wear leather armor</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8131023, member: 6801228"] So there is no baseline for DnD at all? The very premise of the OP article is false? And, I have no idea why you are saying that my interpretation is wrong for "many existing DnD settings" when so far it has been proven right or plausible for every official DnD 5e setting that we have discussed. So, out of the official settings released by WoTC, which ones have rare magic? ---------------------------------------------------------------------------------------------------------------------------------- So you also believe there is no such thing as a baseline for DnD, disagreeing with the OP article and Minigiant. Stating as much earlier would have made things a lot clearer. Obviously you aren't going to be convinced of the change in something you don't believe exists in the first place. Sorry, pronoun use is getting to me again. Are you trying to say that the possibility of divine aid giving someone powers for a brief moment in time would make nobility see the study of how to harness similiar power in a constant, consistent and teachable manner as a not worth their time? Or are you trying to say that the industrial revolution style teaching of magic to the commoners for use in assembly line magic (seen only in Eberron) shows that nobility would not seek the greater heights of those lesser powers they use constantly? Or is it something else? In most settings, definitionally, if you are being taught arcane magic you are a wizard. Hence it is far easier to simply say "wizard" since "spellcaster" is a far far broader term. Actually, this debate between myself and Minigiant was specifically because he felt the baseline was Y. It is only in these last few posts that you and Crimson Longius seem to have put forth that you disagree with the OP and that you think there is no such thing as Baseline DnD at all. Or learning how to use a longsword, shortsword, Greatsword and Greatclub in combat Or learning how to paint, religious studies and general physical fitness Or how to bar fight using your fists, tables, and chairs Or how to wear leather armor [/QUOTE]
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