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General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Baseline Assumptions of Fantasy RPGs
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<blockquote data-quote="Chaosmancer" data-source="post: 8131151" data-attributes="member: 6801228"><p>You know what is interesting about all those things you listed? None of them are official settings for 5e. </p><p></p><p>Blackmoor seems to have been discontinued as a DnD setting back in the 80's, with subsequent releases of it being through a third party. Mystara lasted a little longer being officially discontinued before the release of third editions, back in 2000. Same thing with Birthright, which existed for four years and was discontinued officially by 2000. </p><p></p><p>So, that is three of your listed settings that have not been official settings for three editions of the game, using your own definition of how the weight falls to the majority of editions, that would take them out of consideration entirely. </p><p></p><p>That leaves the following</p><p></p><p>Greyhawk, which I covered and is swarming with wizards and wizard guilds. Which is not the baseline of magic being rare</p><p></p><p>Nentir Vale was the 4e setting, and while I don't remember reading any official source material for it, since it was the official setting for all of the 4e options, and I know that 4e had magic dripping from its pores, I'm going to say that it was far more magical than most other settings. </p><p></p><p>And Dragonlance... I'll give you Dragonlance. Sure, they have an international set of mage's guilds, but magic is based on the moons and it is fairly rare from what I remember from the novels. </p><p></p><p></p><p></p><p>So, in summary. Out of a named ten settings, 6 have relatively common magic (I'm not going to disagree that greyhawk has less magic than eberron or ravnica), three have been discontinued for the majority of editions at this point, and one matches this supposed "baseline"</p><p></p><p>Which, again, makes me feel like the "baseline" isn't actually what you keep claiming it is.</p><p></p><p>-------------------------------------------------------------------------------------------------------------------------</p><p></p><p></p><p></p><p></p><p>There is no DnD setting I am aware of where mastering a first level spell takes a hundred years. If there were, no humans would ever be mages. </p><p></p><p>But, I'm starting to get the feeling that most people were not arguing against my points to Minigiant about how the baseline is different than he was claiming, and instead were engaging with the idea that the baseline does not even exist in the first place. </p><p></p><p>Which, obviously I can't argue with you over how something has shifted if you don't believe it existed in the first place. I just wish people had been more clear that they didn't believe a DnD Baselines has ever existed. I thought everyone saying "the setting is whatever the DM wants" were more saying that all changes to the baseline came from the DM, not the rules. Not that, "every DMs whims decide the setting, so no such thing as baseline DnD exists" </p><p></p><p>Those are obviously different arguments. </p><p></p><p>---------------------------------------------------------------------------------------------------------------------------</p><p></p><p></p><p></p><p></p><p>I think you and myself were the only two people in this discussion who agreed that DnD has some sort of baseline. Everyone else does not believe that a DnD baseline exists at all, they see each setting as entirely divorced from the assumptions of each other setting and the rule books. </p><p></p><p>Meanwhile, myself and you agree a baseline exists, we are just arguing over how that baseline has changed over the past few decades of the game's existence.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8131151, member: 6801228"] You know what is interesting about all those things you listed? None of them are official settings for 5e. Blackmoor seems to have been discontinued as a DnD setting back in the 80's, with subsequent releases of it being through a third party. Mystara lasted a little longer being officially discontinued before the release of third editions, back in 2000. Same thing with Birthright, which existed for four years and was discontinued officially by 2000. So, that is three of your listed settings that have not been official settings for three editions of the game, using your own definition of how the weight falls to the majority of editions, that would take them out of consideration entirely. That leaves the following Greyhawk, which I covered and is swarming with wizards and wizard guilds. Which is not the baseline of magic being rare Nentir Vale was the 4e setting, and while I don't remember reading any official source material for it, since it was the official setting for all of the 4e options, and I know that 4e had magic dripping from its pores, I'm going to say that it was far more magical than most other settings. And Dragonlance... I'll give you Dragonlance. Sure, they have an international set of mage's guilds, but magic is based on the moons and it is fairly rare from what I remember from the novels. So, in summary. Out of a named ten settings, 6 have relatively common magic (I'm not going to disagree that greyhawk has less magic than eberron or ravnica), three have been discontinued for the majority of editions at this point, and one matches this supposed "baseline" Which, again, makes me feel like the "baseline" isn't actually what you keep claiming it is. ------------------------------------------------------------------------------------------------------------------------- There is no DnD setting I am aware of where mastering a first level spell takes a hundred years. If there were, no humans would ever be mages. But, I'm starting to get the feeling that most people were not arguing against my points to Minigiant about how the baseline is different than he was claiming, and instead were engaging with the idea that the baseline does not even exist in the first place. Which, obviously I can't argue with you over how something has shifted if you don't believe it existed in the first place. I just wish people had been more clear that they didn't believe a DnD Baselines has ever existed. I thought everyone saying "the setting is whatever the DM wants" were more saying that all changes to the baseline came from the DM, not the rules. Not that, "every DMs whims decide the setting, so no such thing as baseline DnD exists" Those are obviously different arguments. --------------------------------------------------------------------------------------------------------------------------- I think you and myself were the only two people in this discussion who agreed that DnD has some sort of baseline. Everyone else does not believe that a DnD baseline exists at all, they see each setting as entirely divorced from the assumptions of each other setting and the rule books. Meanwhile, myself and you agree a baseline exists, we are just arguing over how that baseline has changed over the past few decades of the game's existence. [/QUOTE]
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