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Worlds of Design: Baseline Assumptions of Fantasy RPGs
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<blockquote data-quote="Minigiant" data-source="post: 8131160" data-attributes="member: 63508"><p>[USER=6801228]@Chaosmancer[/USER] </p><p></p><p>I think your issue is you see the level of magic as one lever whereas I see it as at least 3.</p><p></p><p>There are Magic Power, Magic Frequency, and Magic Ease of Use or Accessibility.</p><p></p><p>Just because they is a lot of magic item, many magic users in specific areas, and a few epic spellcasters does not mean access to spellcasting is easy. </p><p></p><p>This is the thing. The default assumption of D&D has old dungeon and ancient dragons. This means that the magic business has been going on for millennia. </p><p></p><p>The widespread amount of magic items and spellbooks are due to build up over time and not due to new wizards and clerics spitting out new items. It's a High Magic power, High Magic Frequency, Low Magic Accessibility game. Most wizards are weak and it's difficult to teach wizardry. Sorcerers who can tap into their gifts are rare. Warlocks are uncommon and unusually too doomed by their patton's schemes to go far. Churches can only produce so many powerful clerics and paladins.</p><p></p><p>As for settings, 5e has been criticized for not printing nor supporting enough settings. Especially since WOTC choose to support MTG settings over creating new ones or supporting old ones.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8131160, member: 63508"] [USER=6801228]@Chaosmancer[/USER] I think your issue is you see the level of magic as one lever whereas I see it as at least 3. There are Magic Power, Magic Frequency, and Magic Ease of Use or Accessibility. Just because they is a lot of magic item, many magic users in specific areas, and a few epic spellcasters does not mean access to spellcasting is easy. This is the thing. The default assumption of D&D has old dungeon and ancient dragons. This means that the magic business has been going on for millennia. The widespread amount of magic items and spellbooks are due to build up over time and not due to new wizards and clerics spitting out new items. It's a High Magic power, High Magic Frequency, Low Magic Accessibility game. Most wizards are weak and it's difficult to teach wizardry. Sorcerers who can tap into their gifts are rare. Warlocks are uncommon and unusually too doomed by their patton's schemes to go far. Churches can only produce so many powerful clerics and paladins. As for settings, 5e has been criticized for not printing nor supporting enough settings. Especially since WOTC choose to support MTG settings over creating new ones or supporting old ones. [/QUOTE]
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