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General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Baseline Assumptions of Fantasy RPGs
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<blockquote data-quote="Chaosmancer" data-source="post: 8131609" data-attributes="member: 6801228"><p>Hey, that's fine for you, but you realize not everyone plays that way right? I mean, I play with heroic characters, but I don't play with characters who ignore the rules of reality.</p><p></p><p>Because my players like seeing themselves compared against fellows of similar strength. They have a mentor they studied under, a rival who is competing with them. If praying to their gods allows them to raise the dead, they expect that someone else in the world can do that exact same thing. </p><p></p><p>If I established in the world that all wizards needed at least a hundred years to learn any magic, then my players would be confused how it was so easy for them, maybe seek to capitalize on being a unique being with insights beyond mortal ken. And it feels less like they are going into this world, and more like we are just making things up for no reason.</p><p></p><p>--------------------------------------------------------------------------------------------------------------------------</p><p></p><p></p><p></p><p>I agree it is an interesting question. I think a lot can be done with negative space, since there are clearly things that are not DnD, but how far you could take that I do not know for sure. </p><p></p><p>----------------------------------------------------------------------------------------------------------------------------------</p><p></p><p></p><p></p><p></p><p>Well, again, I've been keeping my discussion centered on 1st level spells. So, it seems you are agreeing with me. Higher level magics like that of a 5th level wizard are difficult, but the lower level stuff less so.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8131609, member: 6801228"] Hey, that's fine for you, but you realize not everyone plays that way right? I mean, I play with heroic characters, but I don't play with characters who ignore the rules of reality. Because my players like seeing themselves compared against fellows of similar strength. They have a mentor they studied under, a rival who is competing with them. If praying to their gods allows them to raise the dead, they expect that someone else in the world can do that exact same thing. If I established in the world that all wizards needed at least a hundred years to learn any magic, then my players would be confused how it was so easy for them, maybe seek to capitalize on being a unique being with insights beyond mortal ken. And it feels less like they are going into this world, and more like we are just making things up for no reason. -------------------------------------------------------------------------------------------------------------------------- I agree it is an interesting question. I think a lot can be done with negative space, since there are clearly things that are not DnD, but how far you could take that I do not know for sure. ---------------------------------------------------------------------------------------------------------------------------------- Well, again, I've been keeping my discussion centered on 1st level spells. So, it seems you are agreeing with me. Higher level magics like that of a 5th level wizard are difficult, but the lower level stuff less so. [/QUOTE]
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