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*Dungeons & Dragons
Worlds of Design: Baseline Assumptions of Fantasy RPGs
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8132076" data-attributes="member: 82106"><p>I would point out that this 'chosen one ideology' is definitely not compatible with most definitions of OSR, which see even PCs as, at most, unusually bold and fairly talented individuals who choose to be adventurers. Obviously the choice of who becomes a PC is thoroughly gamist and drawing any inference about the nature of the setting from it should be dubious at best.</p><p></p><p>I do basically agree with the gist of your thought though, PCs, and anything they encounter or touch upon, is not 'normal', it is part of a dramatic 'bubble' in which they operate. I don't believe that what the PCs see and do should be taken to be indicative of exactly how the world works. Unlike the OSR sort of precept I would adhere to a dramatic/narrative precept which simply says that the PCs are the protagonists of a fantastical story and they encounter and achieve fantastical things. Whatever they meet upon the way is what was put there in order to achieve that end. If it paints a picture of a world, it is merely for the sake of background and motivation, or color, and grounds the PCs actions in a milieu. I think this would also comport with pretty much every fantasy movie ever made.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8132076, member: 82106"] I would point out that this 'chosen one ideology' is definitely not compatible with most definitions of OSR, which see even PCs as, at most, unusually bold and fairly talented individuals who choose to be adventurers. Obviously the choice of who becomes a PC is thoroughly gamist and drawing any inference about the nature of the setting from it should be dubious at best. I do basically agree with the gist of your thought though, PCs, and anything they encounter or touch upon, is not 'normal', it is part of a dramatic 'bubble' in which they operate. I don't believe that what the PCs see and do should be taken to be indicative of exactly how the world works. Unlike the OSR sort of precept I would adhere to a dramatic/narrative precept which simply says that the PCs are the protagonists of a fantastical story and they encounter and achieve fantastical things. Whatever they meet upon the way is what was put there in order to achieve that end. If it paints a picture of a world, it is merely for the sake of background and motivation, or color, and grounds the PCs actions in a milieu. I think this would also comport with pretty much every fantasy movie ever made. [/QUOTE]
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