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*Dungeons & Dragons
Worlds of Design: Baseline Assumptions of Fantasy RPGs
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8132134" data-attributes="member: 82106"><p>Well, one might assume that antisocial persons are more likely to be deranged or evil. Its simplistic WRT the real world, but for an FRPG that sort of conceit is OK (well, you could criticize it on political correctness grounds, but I refuse to do so). Anyway, I think that covers the 'swamp tower' sort of wizard that is off in some 'dungeon' someplace. He's pretty likely to be evil, or mad, and an opponent. Of course, you could subvert that trope, but its an OK baseline for a setting. I'm a bit less impressed with the logic in real-world terms, there are after all no such things as 'mad scientists' in our world, but there are plenty of potential supernatural influences in a fantasy world that can explain things, if any explanation is even desired.</p><p></p><p>So, maybe we can, and maybe we cannot, make too many assumptions about the people in the fantasy world! However I think it is wise for baselines in fantasy worlds to be somewhat grounded, lest everything be so strange that the players are unable to make logical suppositions from what they know. At that point 'fictional positioning' becomes ineffective and the game would devolve down into a sort of chaos.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8132134, member: 82106"] Well, one might assume that antisocial persons are more likely to be deranged or evil. Its simplistic WRT the real world, but for an FRPG that sort of conceit is OK (well, you could criticize it on political correctness grounds, but I refuse to do so). Anyway, I think that covers the 'swamp tower' sort of wizard that is off in some 'dungeon' someplace. He's pretty likely to be evil, or mad, and an opponent. Of course, you could subvert that trope, but its an OK baseline for a setting. I'm a bit less impressed with the logic in real-world terms, there are after all no such things as 'mad scientists' in our world, but there are plenty of potential supernatural influences in a fantasy world that can explain things, if any explanation is even desired. So, maybe we can, and maybe we cannot, make too many assumptions about the people in the fantasy world! However I think it is wise for baselines in fantasy worlds to be somewhat grounded, lest everything be so strange that the players are unable to make logical suppositions from what they know. At that point 'fictional positioning' becomes ineffective and the game would devolve down into a sort of chaos. [/QUOTE]
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