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*Dungeons & Dragons
Worlds of Design: Baseline Assumptions of Fantasy RPGs
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<blockquote data-quote="Chaosmancer" data-source="post: 8132405" data-attributes="member: 6801228"><p>That some people can learn a skill (check) and that those people are common enough you can find one (check) and they are selling their services (Check) </p><p></p><p>So... Blacksmithing is not something a normal person could learn right? I mean, people do learn it, and blacksmiths can be found in most cities, but they do sell their services, indicating a certain amount of rarity. So, it would be completely unreasonable for a person to learn how to be a blacksmith in less than a decade right?</p><p></p><p>Oh wait. You're going to say magic is harder than that.</p><p></p><p>So... alchemy/chemistry is not something a normal person could learn right? I mean, people do learn it, and alchemists can be found in most cities, but they do sell their services, indicating a certain amount of rarity. So, it would be completely unreasonable for a person to learn how to be an alchemist in less than a decade right? </p><p></p><p>Oh wait. You're going to say magic is harder than that. </p><p></p><p>So, what skill is it that people can learn that takes so much effort to learn that nearly no one could learn it? That even the richest, most powerful people in the world, with the most free time in the world, cannot be expected to put themselves through that much time and effort to learn that skill?</p><p></p><p>----------------------------------------------------------------------------------------------------------------------</p><p></p><p></p><p></p><p></p><p>That is a horrifically poor interpretation of my position. I'm using wizard to refer to "person who studied how to use arcane magic and does so successfully". I am referring to the ability, which is iconic for the class.</p><p></p><p>Obviously farmers exist, and obviously they would have skills and abilities. The game doesn't give us any of them, there is no skill except nature that would cover what they can do.</p><p></p><p></p><p></p><p>That is not only terrible world-building, but lazy world-building. Going forth with the assumption that nothing changes even if you change everything is exactly how we get travesties like "Bright"</p><p></p><p></p><p></p><p>At this point you are literally just talking about plot armor. </p><p></p><p>And you can only really build parody worlds on the assumption of plot armor, not worlds for more series stories. </p><p></p><p>I'm not saying Plot Armor doesn't exists, it is something you can never really get rid of, but you can't build your world on the assumption that plot armor is real in universe. </p><p></p><p>-------------------------------------------------------------------------------------------------------------</p><p></p><p></p><p></p><p></p><p>Sure, but you can't build a coherent, serious world on the assumption that "heroes do heroic things and have no explanation" </p><p></p><p>Now, I'm going to fully admit, I really enjoy the type story telling where they explore the edge cases. I like things like the comic of She-Hulk helping a man sue for the industrial accident that gave him powers, or a comic focused on the super-human people who rebuild New York twice a week because it got blown up again. </p><p></p><p>If we had flying monsters in the mountains, we wouldn't go mountain climbing, and so you wouldn't see sports gear showcasing mountain climbers, nor would you see pristine icy mountains used in beer advertisements. </p><p></p><p></p><p>And I'm not saying that this is all bad, I recognize that plot armor and quick and dirty world-building happen, and for a two hour movie that's fine. But if you want to craft a 400 hour immersive experience? Those cracks can show really fast.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8132405, member: 6801228"] That some people can learn a skill (check) and that those people are common enough you can find one (check) and they are selling their services (Check) So... Blacksmithing is not something a normal person could learn right? I mean, people do learn it, and blacksmiths can be found in most cities, but they do sell their services, indicating a certain amount of rarity. So, it would be completely unreasonable for a person to learn how to be a blacksmith in less than a decade right? Oh wait. You're going to say magic is harder than that. So... alchemy/chemistry is not something a normal person could learn right? I mean, people do learn it, and alchemists can be found in most cities, but they do sell their services, indicating a certain amount of rarity. So, it would be completely unreasonable for a person to learn how to be an alchemist in less than a decade right? Oh wait. You're going to say magic is harder than that. So, what skill is it that people can learn that takes so much effort to learn that nearly no one could learn it? That even the richest, most powerful people in the world, with the most free time in the world, cannot be expected to put themselves through that much time and effort to learn that skill? ---------------------------------------------------------------------------------------------------------------------- That is a horrifically poor interpretation of my position. I'm using wizard to refer to "person who studied how to use arcane magic and does so successfully". I am referring to the ability, which is iconic for the class. Obviously farmers exist, and obviously they would have skills and abilities. The game doesn't give us any of them, there is no skill except nature that would cover what they can do. That is not only terrible world-building, but lazy world-building. Going forth with the assumption that nothing changes even if you change everything is exactly how we get travesties like "Bright" At this point you are literally just talking about plot armor. And you can only really build parody worlds on the assumption of plot armor, not worlds for more series stories. I'm not saying Plot Armor doesn't exists, it is something you can never really get rid of, but you can't build your world on the assumption that plot armor is real in universe. ------------------------------------------------------------------------------------------------------------- Sure, but you can't build a coherent, serious world on the assumption that "heroes do heroic things and have no explanation" Now, I'm going to fully admit, I really enjoy the type story telling where they explore the edge cases. I like things like the comic of She-Hulk helping a man sue for the industrial accident that gave him powers, or a comic focused on the super-human people who rebuild New York twice a week because it got blown up again. If we had flying monsters in the mountains, we wouldn't go mountain climbing, and so you wouldn't see sports gear showcasing mountain climbers, nor would you see pristine icy mountains used in beer advertisements. And I'm not saying that this is all bad, I recognize that plot armor and quick and dirty world-building happen, and for a two hour movie that's fine. But if you want to craft a 400 hour immersive experience? Those cracks can show really fast. [/QUOTE]
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