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Worlds of Design: Baseline Assumptions of Fantasy RPGs
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<blockquote data-quote="Minigiant" data-source="post: 8132458" data-attributes="member: 63508"><p>I knew you weren't saying that.</p><p></p><p>I was saying that characters pursue the class, skills, or HD that they have the most affinity to and access to. And how far they go is based on the level of spark or passion they have provided they do not die in the process.</p><p></p><p>So there will be a wide spread of classes available to nobles as their different talents and passions will pull them in different directions. One would have to culturally enforce, religiously indoctrinate, magically alter, or selectively bred the nobility of "normal races" into being majority 1 class..</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8132458, member: 63508"] I knew you weren't saying that. I was saying that characters pursue the class, skills, or HD that they have the most affinity to and access to. And how far they go is based on the level of spark or passion they have provided they do not die in the process. So there will be a wide spread of classes available to nobles as their different talents and passions will pull them in different directions. One would have to culturally enforce, religiously indoctrinate, magically alter, or selectively bred the nobility of "normal races" into being majority 1 class.. [/QUOTE]
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Worlds of Design: Baseline Assumptions of Fantasy RPGs
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