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Worlds of Design: Baseline Assumptions of Fantasy RPGs
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<blockquote data-quote="Chaosmancer" data-source="post: 8132495" data-attributes="member: 6801228"><p>Of course they wouldn't be apprentices. A 3rd level wizard is a fully fledged mage. </p><p></p><p>Also, do you imagine the king is the deadliest warrior in the kingdom, or the King's Champion? Being a mage in a society run by mages does not require that the strongest mages be the ones in charge.</p><p></p><p></p><p></p><p>Well, great, then Wizards should be more common than Fighters. That seems to support my arguments, not yours.</p><p></p><p></p><p></p><p>Wow, funny how quickly you are dismissing all those spells. </p><p></p><p>But, you won't be convinced even if I start listing them, so I'll just tell you that I stringently disagree with you on how much value can be found in 1st and 2nd level spells.</p><p></p><p></p><p></p><p>So, clearly, things have changed. And the baselines likely changed with them. </p><p></p><p>-----------------------------------------------------------------------------------------</p><p></p><p></p><p></p><p>Is there value in making your own weapons and armor? </p><p></p><p>I can't think of much value there, a sword is a sword no matter who makes it.</p><p></p><p>Is there any value in creating a magic rat whose eyes you can see through and ears you can hear through and making it invisible so you can spy on a meeting between your rival and a local guild so you can undercut his plans? </p><p></p><p>How about the ability to read minds? Useful if you are a noble in charge of listening and judging conflicts between your people, wouldn't it be? </p><p></p><p>How about the ability to see if there are any invisible spies in your secret meeting? Or scrying orbs which are also invisible. </p><p></p><p>What about the ability to magically lock all your safes, jewerly boxes and secret sanctums so that thieves or spies would need either magic or a truly masterful skill in lockpicking (Base lock plus Arcane lock is a DC 25, easy enough to assume a noble could get a lock with a DC 20, which would make it a DC 30 to break.) </p><p></p><p></p><p>Any of that seem like it might have some... passing interest to a man or woman who rules an area?</p><p></p><p></p><p></p><p>And round and round we go. </p><p></p><p>Still haven't seen a single official 5e setting that is low magic</p><p>---------------------------------------------------------------------------------------------------------------------</p><p></p><p></p><p></p><p></p><p>Exactly, doing worldbuilding well means following the logic as if it were true, not just handwaving and saying none of it matters.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8132495, member: 6801228"] Of course they wouldn't be apprentices. A 3rd level wizard is a fully fledged mage. Also, do you imagine the king is the deadliest warrior in the kingdom, or the King's Champion? Being a mage in a society run by mages does not require that the strongest mages be the ones in charge. Well, great, then Wizards should be more common than Fighters. That seems to support my arguments, not yours. Wow, funny how quickly you are dismissing all those spells. But, you won't be convinced even if I start listing them, so I'll just tell you that I stringently disagree with you on how much value can be found in 1st and 2nd level spells. So, clearly, things have changed. And the baselines likely changed with them. ----------------------------------------------------------------------------------------- Is there value in making your own weapons and armor? I can't think of much value there, a sword is a sword no matter who makes it. Is there any value in creating a magic rat whose eyes you can see through and ears you can hear through and making it invisible so you can spy on a meeting between your rival and a local guild so you can undercut his plans? How about the ability to read minds? Useful if you are a noble in charge of listening and judging conflicts between your people, wouldn't it be? How about the ability to see if there are any invisible spies in your secret meeting? Or scrying orbs which are also invisible. What about the ability to magically lock all your safes, jewerly boxes and secret sanctums so that thieves or spies would need either magic or a truly masterful skill in lockpicking (Base lock plus Arcane lock is a DC 25, easy enough to assume a noble could get a lock with a DC 20, which would make it a DC 30 to break.) Any of that seem like it might have some... passing interest to a man or woman who rules an area? And round and round we go. Still haven't seen a single official 5e setting that is low magic --------------------------------------------------------------------------------------------------------------------- Exactly, doing worldbuilding well means following the logic as if it were true, not just handwaving and saying none of it matters. [/QUOTE]
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