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Worlds of Design: Baseline Assumptions of Fantasy RPGs
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<blockquote data-quote="Paul Farquhar" data-source="post: 8132632" data-attributes="member: 6906155"><p>What you are trying to do is extend rules designed purely to describe a party of adventurers, and apply them to the whole world.</p><p></p><p>In which case, if you want to grow potatoes, you would need a Farmer class, with a Potato farmer subclass, who has a special ability "plant potatoes".</p><p></p><p>Exactly.<strong> <em>The game doesn't give us any of them.</em> </strong>Because the game only covers adventurers. It is not a set of rules by which the world can operate, and if you try to use them as such the result you get is nonsense.</p><p></p><p>It's pretty clear that you consider the vast majority of movies, novels and TV series parodies. Indiana Jones, Star Trek, Star Wars, Murder She Wrote, Die Hard, EastEnders, Lord of the Rings - name pretty much anything. They all have central characters with plot armour (and other abilities not shared by the rest of the population). Star Trek gave us the term "redshirt" AKA "a character without plot armour".</p><p></p><p>You can't build a coherent serious world of the kind you seem to be describing using D&D. Or indeed any other sort of narrative fiction. Parties of adventures fighting monsters and taking loot cannot exist in such a world.</p><p></p><p>The cracks only show if you look for them. The worlds of Star Trek, Star Wars, Doctor Who, Murder She Wrote, EastEnders (to name things that have something comparable to 400 hours) are all full of cracks, but people choose to ignore them so as to enjoy the fiction.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 8132632, member: 6906155"] What you are trying to do is extend rules designed purely to describe a party of adventurers, and apply them to the whole world. In which case, if you want to grow potatoes, you would need a Farmer class, with a Potato farmer subclass, who has a special ability "plant potatoes". Exactly.[B] [I]The game doesn't give us any of them.[/I] [/B]Because the game only covers adventurers. It is not a set of rules by which the world can operate, and if you try to use them as such the result you get is nonsense. It's pretty clear that you consider the vast majority of movies, novels and TV series parodies. Indiana Jones, Star Trek, Star Wars, Murder She Wrote, Die Hard, EastEnders, Lord of the Rings - name pretty much anything. They all have central characters with plot armour (and other abilities not shared by the rest of the population). Star Trek gave us the term "redshirt" AKA "a character without plot armour". You can't build a coherent serious world of the kind you seem to be describing using D&D. Or indeed any other sort of narrative fiction. Parties of adventures fighting monsters and taking loot cannot exist in such a world. The cracks only show if you look for them. The worlds of Star Trek, Star Wars, Doctor Who, Murder She Wrote, EastEnders (to name things that have something comparable to 400 hours) are all full of cracks, but people choose to ignore them so as to enjoy the fiction. [/QUOTE]
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