Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Baseline Assumptions of Fantasy RPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8133069" data-attributes="member: 82106"><p>Here's where I have difficulty with the concept that "Nobles would just hire out their magic needs." Why would mages, who have all this power, need to rent themselves out at all? If I can simply charm people into doing what I want, put them to sleep so I can do whatever I want, make people into my friends, read minds, etc. then I'm actually a pretty powerful guy (given that I can do everything else that some laird can accomplish, except maybe pigstick people with great effect, heck I'm probably good enough in a fight to beat average townspeople). I'm just using 1e PHB here as an example.</p><p></p><p>Now, I think that the way 1e's magic user rules work, some random peasant who managed to learn basic spell casting and was smart enough to use that skill, would probably not know how to do MANY of these things (he'd have a few random spells). However, a TRADITION of studying magic, that would quickly produce (in at most a couple generations) a pretty significant repertoire of lower level spells.</p><p></p><p>Certainly the aristocrat who can cast Friends, Forget, Invisibility, Write, Erase, and Strength (as a kind of reasonable example of a repertoire you might develop) would be at a pretty significant advantage over his brother, Sir McFighter, as a ruler. Why wouldn't he rise to power? At least more often than not...</p><p></p><p>My point is: those who cultivated an ability to use magic WOULD BE the rules, because they COULD BE and nobody could easily stop them! Granted, these low level spells might not be ENOUGH on their own to guarantee power, but once you're established, dynastic power is clearly favored, so you and your scions would most likely stay there, and continue this tradition.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8133069, member: 82106"] Here's where I have difficulty with the concept that "Nobles would just hire out their magic needs." Why would mages, who have all this power, need to rent themselves out at all? If I can simply charm people into doing what I want, put them to sleep so I can do whatever I want, make people into my friends, read minds, etc. then I'm actually a pretty powerful guy (given that I can do everything else that some laird can accomplish, except maybe pigstick people with great effect, heck I'm probably good enough in a fight to beat average townspeople). I'm just using 1e PHB here as an example. Now, I think that the way 1e's magic user rules work, some random peasant who managed to learn basic spell casting and was smart enough to use that skill, would probably not know how to do MANY of these things (he'd have a few random spells). However, a TRADITION of studying magic, that would quickly produce (in at most a couple generations) a pretty significant repertoire of lower level spells. Certainly the aristocrat who can cast Friends, Forget, Invisibility, Write, Erase, and Strength (as a kind of reasonable example of a repertoire you might develop) would be at a pretty significant advantage over his brother, Sir McFighter, as a ruler. Why wouldn't he rise to power? At least more often than not... My point is: those who cultivated an ability to use magic WOULD BE the rules, because they COULD BE and nobody could easily stop them! Granted, these low level spells might not be ENOUGH on their own to guarantee power, but once you're established, dynastic power is clearly favored, so you and your scions would most likely stay there, and continue this tradition. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Baseline Assumptions of Fantasy RPGs
Top