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Worlds of Design: Battle Maneuvers
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<blockquote data-quote="Koloth" data-source="post: 9667733" data-attributes="member: 6706231"><p>Mid to high level rpg characters often have abilities that allow flight, teleportation or other forms of non classic maneuvering. Same for many creatures. Very possible a party of such characters would be a 'special forces' unit tasked with killing/kidnapping the opposing leader, recovering the princess(Trojan War objective), or simply causing a large amount of damage and distractions on the enemy's back area. OR, to prevent the same from the enemy's special forces units. </p><p></p><p>Even a lower level spell/ability that allows far vision or hearing could be very useful on a battlefield. Know what the enemy is doing before they even suspect you are in the area. Same for simple message sending spells. Something as simple as Pathfinder's <em>Spark</em> cantrip could be very useful to set a dead grass prairie on fire upwind of the enemy if weather conditions were appropriate. Spark + fly or flying mount might let one person light up a very long line of fire in a few minutes. If zero magic then flying mount + bag of molotovs could achive the same thing.</p><p></p><p>Magic and creatures with special abilities can render the classic manuvers of military warfare obsolete.</p></blockquote><p></p>
[QUOTE="Koloth, post: 9667733, member: 6706231"] Mid to high level rpg characters often have abilities that allow flight, teleportation or other forms of non classic maneuvering. Same for many creatures. Very possible a party of such characters would be a 'special forces' unit tasked with killing/kidnapping the opposing leader, recovering the princess(Trojan War objective), or simply causing a large amount of damage and distractions on the enemy's back area. OR, to prevent the same from the enemy's special forces units. Even a lower level spell/ability that allows far vision or hearing could be very useful on a battlefield. Know what the enemy is doing before they even suspect you are in the area. Same for simple message sending spells. Something as simple as Pathfinder's [I]Spark[/I] cantrip could be very useful to set a dead grass prairie on fire upwind of the enemy if weather conditions were appropriate. Spark + fly or flying mount might let one person light up a very long line of fire in a few minutes. If zero magic then flying mount + bag of molotovs could achive the same thing. Magic and creatures with special abilities can render the classic manuvers of military warfare obsolete. [/QUOTE]
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