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Worlds of Design: Battle Maneuvers
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<blockquote data-quote="CF07" data-source="post: 9672271" data-attributes="member: 7052262"><p>The fact that the Japanese fought so tenaciously absolutely did have an impact, even if they lost: For example, Allied tactics had to change markedly and the atomic bomb might well not have been used had the expected casualty calculations of the invasion of Japan based on stats from Iwo Jima and Okinawa not been so crazy high. Two things that factored into Truman's calculation to use it were how war-weary Allied populations were as well as how involved the Soviet Union would have to get if the war stayed conventional. The tenacity of the Vietnamese a generation later showed just how much it can matter---the US won nearly every battle but very much lost the war. Ditto the Chinese in the Korean War, who managed to fight the nearly victorious UN forces back to the 38th Parallel, essentially. I mean, the American Revolution is another example of tenacity winning out over tactical superiority. </p><p></p><p>Anyway, RPGs are, last I checked, fiction (dragons?). Being realistic is way less important than keeping the secondary reality reasonable and leading to a solid, satisfying game. As to the author of <em>The Monsters Know</em> not having engaged in significant violence, you're right he probably hasn't, but neither have most players. He provides useful ideas to help differentiate monsters, something that many DMs don't do well.</p></blockquote><p></p>
[QUOTE="CF07, post: 9672271, member: 7052262"] The fact that the Japanese fought so tenaciously absolutely did have an impact, even if they lost: For example, Allied tactics had to change markedly and the atomic bomb might well not have been used had the expected casualty calculations of the invasion of Japan based on stats from Iwo Jima and Okinawa not been so crazy high. Two things that factored into Truman's calculation to use it were how war-weary Allied populations were as well as how involved the Soviet Union would have to get if the war stayed conventional. The tenacity of the Vietnamese a generation later showed just how much it can matter---the US won nearly every battle but very much lost the war. Ditto the Chinese in the Korean War, who managed to fight the nearly victorious UN forces back to the 38th Parallel, essentially. I mean, the American Revolution is another example of tenacity winning out over tactical superiority. Anyway, RPGs are, last I checked, fiction (dragons?). Being realistic is way less important than keeping the secondary reality reasonable and leading to a solid, satisfying game. As to the author of [I]The Monsters Know[/I] not having engaged in significant violence, you're right he probably hasn't, but neither have most players. He provides useful ideas to help differentiate monsters, something that many DMs don't do well. [/QUOTE]
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