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General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Before the Fight
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9457555"><p>This is a very interesting topic because a lot can hinge on how you react to it as a GM. I have largely gamed with planners for at least the past ten years. Something I learned very early on is the act of planning, and talking with one another about how to approach a given combat or situation, is where the fun is for them. As a GM you might have an instinctual gut reaction to try to keep people moving and doing something, but I learned to sit back and just let the players have fun planning. The other side of this is you need to honor their efforts. As the article points out, some systems will do this for you (or at least largely do it for you). But even if the system doesn't cover things, or when they are thinking outside the system, the GM should try to find ways make the choices they make in planning have rewards and/or consequences that matter (otherwise the planning is just meaningless chatter).</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9457555"] This is a very interesting topic because a lot can hinge on how you react to it as a GM. I have largely gamed with planners for at least the past ten years. Something I learned very early on is the act of planning, and talking with one another about how to approach a given combat or situation, is where the fun is for them. As a GM you might have an instinctual gut reaction to try to keep people moving and doing something, but I learned to sit back and just let the players have fun planning. The other side of this is you need to honor their efforts. As the article points out, some systems will do this for you (or at least largely do it for you). But even if the system doesn't cover things, or when they are thinking outside the system, the GM should try to find ways make the choices they make in planning have rewards and/or consequences that matter (otherwise the planning is just meaningless chatter). [/QUOTE]
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Worlds of Design: Before the Fight
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