Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Before the Fight
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stormonu" data-source="post: 9457577" data-attributes="member: 52734"><p>I enjoy seeing my players making plans for how to tackle objectives and encounters - so long as it doesn't drag. I've seen paralysis set in with players becoming too afraid to act at all as they bring up and attempt to account for increasingly less likely scenarios. I'd say if the group is waffling beyond 10-15 minutes or going in circles, I'll step in one way or another to push them forward. This may be something where the enemy acts (having noticed the characters nearby planning), a wandering encounter butts in or a gentle reminder of information they have (or may be misremembering) that is meant to spur them to move past (over)planning and to take action. In <em>very</em> rare cases, just reminding them its a game and they don't have to approach things perfectly will get the party to move forward.</p><p></p><p>One of the infamous phrases in my gaming group that has come to bring player's attention to overplanning is for someone in the group to shout, "Can we please at least get 10 feet down this corridor <strong><em>TONIGHT?</em></strong>"</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9457577, member: 52734"] I enjoy seeing my players making plans for how to tackle objectives and encounters - so long as it doesn't drag. I've seen paralysis set in with players becoming too afraid to act at all as they bring up and attempt to account for increasingly less likely scenarios. I'd say if the group is waffling beyond 10-15 minutes or going in circles, I'll step in one way or another to push them forward. This may be something where the enemy acts (having noticed the characters nearby planning), a wandering encounter butts in or a gentle reminder of information they have (or may be misremembering) that is meant to spur them to move past (over)planning and to take action. In [I]very[/I] rare cases, just reminding them its a game and they don't have to approach things perfectly will get the party to move forward. One of the infamous phrases in my gaming group that has come to bring player's attention to overplanning is for someone in the group to shout, "Can we please at least get 10 feet down this corridor [B][I]TONIGHT?[/I][/B]" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Before the Fight
Top