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Worlds of Design: Breaking the Fantasy Mold
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<blockquote data-quote="Tonguez" data-source="post: 9645527" data-attributes="member: 1125"><p>my first homebrew I did a Great Britain analogue called "Cruithne" and based it on a mix of Dal Riata, Hen Ogledd, the Ulster Cycle and The Book of Invasions of Erenn.</p><p></p><p>I then moved to the continent and became fascinated with eastern europe rather than western - so Slavic, Baltic and Albanian inspired. Karameikos was helpful here, as it did give some cultural flavour whilst maintaining the DnD tropes.</p><p></p><p>With Al-Qadim covered I moved south and did research on African myth, with a focus on the Sahel Kingdoms, Ethiopia and such. I also took the idea of Ancient Opar as an African empire on the shores of an inland sea. The Sahel kingdoms are an amazing region to inspire gameplay and feature vast cities, castles and even mounted fighters in armour.</p><p></p><p>Another homebrew was directly based on legendary Polynesia with the dynastic intrigues of the Tongan thassalocracy in the western islands and the exploration and settlement and rise of the Oro cult in the Eastern Islands.</p><p></p><p>My latest is Alt-history 17th/18th Century Europe with fey and horror themes. Timeline is roughly 1640 to 1800 and mainly focussed in the Dutch Republic and central Europe (the afore mentioned Baltic and Slavic myths played a part too)</p></blockquote><p></p>
[QUOTE="Tonguez, post: 9645527, member: 1125"] my first homebrew I did a Great Britain analogue called "Cruithne" and based it on a mix of Dal Riata, Hen Ogledd, the Ulster Cycle and The Book of Invasions of Erenn. I then moved to the continent and became fascinated with eastern europe rather than western - so Slavic, Baltic and Albanian inspired. Karameikos was helpful here, as it did give some cultural flavour whilst maintaining the DnD tropes. With Al-Qadim covered I moved south and did research on African myth, with a focus on the Sahel Kingdoms, Ethiopia and such. I also took the idea of Ancient Opar as an African empire on the shores of an inland sea. The Sahel kingdoms are an amazing region to inspire gameplay and feature vast cities, castles and even mounted fighters in armour. Another homebrew was directly based on legendary Polynesia with the dynastic intrigues of the Tongan thassalocracy in the western islands and the exploration and settlement and rise of the Oro cult in the Eastern Islands. My latest is Alt-history 17th/18th Century Europe with fey and horror themes. Timeline is roughly 1640 to 1800 and mainly focussed in the Dutch Republic and central Europe (the afore mentioned Baltic and Slavic myths played a part too) [/QUOTE]
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