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Worlds of Design: Breaking the Fantasy Mold
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<blockquote data-quote="Wofano Wotanto" data-source="post: 9648430" data-attributes="member: 7044704"><p>In print physically? Aether Knights is less than a year old and just got its hardcopy version after starting as a pdf-only. But why does that format define an active game?</p><p></p><p>The rest (barring Jorune, which isn't legally available as a pdf) are all readily available on DTRPG, which is arguably a more important sales venue that physical stores are and likely to become even more so if the tariffs hold for long. If your argument is that being pdf-only is the sign of a failed game I don't think you'll find many people agreeing with you.</p><p></p><p>Again I ask, what other games can you think of where skylands are a prominent feature that doomed the game somehow? I named all the non-homebrew ones I can think of offhand. What else am I missing?</p></blockquote><p></p>
[QUOTE="Wofano Wotanto, post: 9648430, member: 7044704"] In print physically? Aether Knights is less than a year old and just got its hardcopy version after starting as a pdf-only. But why does that format define an active game? The rest (barring Jorune, which isn't legally available as a pdf) are all readily available on DTRPG, which is arguably a more important sales venue that physical stores are and likely to become even more so if the tariffs hold for long. If your argument is that being pdf-only is the sign of a failed game I don't think you'll find many people agreeing with you. Again I ask, what other games can you think of where skylands are a prominent feature that doomed the game somehow? I named all the non-homebrew ones I can think of offhand. What else am I missing? [/QUOTE]
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