Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Chaotic Neutral is the Worst
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 7814750" data-attributes="member: 4937"><p>In my opinion, the core of the Chaotic Neutral philosophy can be summed up as "Harm no one; do as you will".</p><p></p><p>It's easy to distinguish Chaotic Neutral play from Chaotic Evil play. If the character is truly CN, he feels no obligation to help others, but tries to avoid profiting from harming others and like his Chaotic Good companion, feels he needs some sort of reason before he could legitimately harm others. A Chaotic Neutral character for example, doesn't have a job as a professional thief, or if he does, then he only targets individuals that he thinks deserve it in some fashion to give himself some moral cover for harming others. He differs from Chaotic Good play then only in that, first, he feels no compulsion to help others, and in fact may consider helping others at the expense of your own interests to be an actual moral wrong. And second, he considers himself less responsible for harm he has caused indirectly, or as a result of a bargain that he tricked or induced someone else to enter into. He's probably a strong believer that is in "caveat emptor" and as a "seller" feels no conviction that he needs to take any active role in disclosing things that would work against his own interest.</p><p></p><p>By contrast, Chaotic Evil play prioritizes harming others as the means by which the player profits from his actions. At the core of Chaotic Evil philosophy is the belief that all profit is only made at the expense of others, and therefore the only way to succeed in life is to take from others and that because everyone must do this, that a Chaotic Evil person is doing no wrong in doing not only what must be done but what everyone else does as well. Chaotic Evil play is characterized by actively harming others for pure profit motive - theft, murder, etc.</p><p></p><p>In my experience, most players that write Chaotic Neutral on their character sheets really want to play Chaotic Evil and generally do. It's almost invariable that they'll end up there and after a long time getting tired of table arguments with these players as to whether their characters have actually been evil enough to change to evil despite consistently always doing what is profitable to them despite whatever harm it causes to others, I hit upon a method that has proven pretty darn sure fire in resolving the problem - I bribe them. What I do is when the character has in my opinion hit a threshold where they are sure now firmly in the Chaotic Evil camp, I make the following offer, "I'll give you a 200XP bonus for good roleplaying, if as a result of this scene you change your alignment to Chaotic Evil."</p><p></p><p>Since the player is playing with a pure profit motive, they almost invariably take this offer, and it eliminates any argument over whether I'm punishing them or playing their character for them. It's a very small cost to play to get them to line their character sheet up with reality.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7814750, member: 4937"] In my opinion, the core of the Chaotic Neutral philosophy can be summed up as "Harm no one; do as you will". It's easy to distinguish Chaotic Neutral play from Chaotic Evil play. If the character is truly CN, he feels no obligation to help others, but tries to avoid profiting from harming others and like his Chaotic Good companion, feels he needs some sort of reason before he could legitimately harm others. A Chaotic Neutral character for example, doesn't have a job as a professional thief, or if he does, then he only targets individuals that he thinks deserve it in some fashion to give himself some moral cover for harming others. He differs from Chaotic Good play then only in that, first, he feels no compulsion to help others, and in fact may consider helping others at the expense of your own interests to be an actual moral wrong. And second, he considers himself less responsible for harm he has caused indirectly, or as a result of a bargain that he tricked or induced someone else to enter into. He's probably a strong believer that is in "caveat emptor" and as a "seller" feels no conviction that he needs to take any active role in disclosing things that would work against his own interest. By contrast, Chaotic Evil play prioritizes harming others as the means by which the player profits from his actions. At the core of Chaotic Evil philosophy is the belief that all profit is only made at the expense of others, and therefore the only way to succeed in life is to take from others and that because everyone must do this, that a Chaotic Evil person is doing no wrong in doing not only what must be done but what everyone else does as well. Chaotic Evil play is characterized by actively harming others for pure profit motive - theft, murder, etc. In my experience, most players that write Chaotic Neutral on their character sheets really want to play Chaotic Evil and generally do. It's almost invariable that they'll end up there and after a long time getting tired of table arguments with these players as to whether their characters have actually been evil enough to change to evil despite consistently always doing what is profitable to them despite whatever harm it causes to others, I hit upon a method that has proven pretty darn sure fire in resolving the problem - I bribe them. What I do is when the character has in my opinion hit a threshold where they are sure now firmly in the Chaotic Evil camp, I make the following offer, "I'll give you a 200XP bonus for good roleplaying, if as a result of this scene you change your alignment to Chaotic Evil." Since the player is playing with a pure profit motive, they almost invariably take this offer, and it eliminates any argument over whether I'm punishing them or playing their character for them. It's a very small cost to play to get them to line their character sheet up with reality. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Chaotic Neutral is the Worst
Top