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Worlds of Design: Chaotic Neutral is the Worst
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<blockquote data-quote="DWChancellor" data-source="post: 7814938" data-attributes="member: 96184"><p>I feel like we're mixing the two axes a little bit (maybe I'm not reading you closely enough).</p><p></p><p>Lawful - Neutral - Chaotic refers to an individuals willingness/interest to direct themselves according to generally accepted norms and structures. A lawful individual expects everyone to behave to the same code. Problems are solved <em>within </em>a structure of rules <em>by</em> rules. A chaotic individual determines what they think is appropriate at any given moment. A dedicated judge vs. an orc chieftain.</p><p></p><p>Good - Neutral - Evil - Refers to the perception and relative importance of the well-being of others. A good person is concerned with the well-being of others and would seek to support or assist as an end onto itself. A neutral character does not feel a strong need to go out of their way for others (but maybe a spouse, child, or ally). An evil character sees other's well-being as a resource or obstacle. Doctors without Borders vs. zero-sum industrial tycoon.</p><p></p><p>Mixing in kin and kin-selection, the perception of breadth of kin, etc... is complicating things. Devils are LE and have little to no sense of kin of any kind (with a few exceptions). Yet they follow codes and recognize common enemies. Ethical egoism is even worse since it is a rationalization and high philosophical definition that is <em>way</em> more granular than alignment in D&D.</p></blockquote><p></p>
[QUOTE="DWChancellor, post: 7814938, member: 96184"] I feel like we're mixing the two axes a little bit (maybe I'm not reading you closely enough). Lawful - Neutral - Chaotic refers to an individuals willingness/interest to direct themselves according to generally accepted norms and structures. A lawful individual expects everyone to behave to the same code. Problems are solved [I]within [/I]a structure of rules [I]by[/I] rules. A chaotic individual determines what they think is appropriate at any given moment. A dedicated judge vs. an orc chieftain. Good - Neutral - Evil - Refers to the perception and relative importance of the well-being of others. A good person is concerned with the well-being of others and would seek to support or assist as an end onto itself. A neutral character does not feel a strong need to go out of their way for others (but maybe a spouse, child, or ally). An evil character sees other's well-being as a resource or obstacle. Doctors without Borders vs. zero-sum industrial tycoon. Mixing in kin and kin-selection, the perception of breadth of kin, etc... is complicating things. Devils are LE and have little to no sense of kin of any kind (with a few exceptions). Yet they follow codes and recognize common enemies. Ethical egoism is even worse since it is a rationalization and high philosophical definition that is [I]way[/I] more granular than alignment in D&D. [/QUOTE]
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