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Worlds of Design: Chaotic Neutral is the Worst
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<blockquote data-quote="Coroc" data-source="post: 7815056" data-attributes="member: 6895991"><p>With drow it is difficult. How do you define the alignment chaotic evil, i mean what is the biggest denominator? For me it is that they are fond of cruelty and violence, they hurt and kill for fun, are treacherous and unreliable at the first opportunity.</p><p>It is the same with their ritualised attacks of one house on another:</p><p>If it succeeds it is justified and all others will help root out the losing house, if it fails it is the attacker who gets this treatment.</p><p>Lolth demands the third son as a sacrifice , that is just to show that the high priestess does not even care for mother instincts.</p><p></p><p>Of course rules of society make something seem lawful, but i see the deciding factor in the psychopathic aspects of drow behavior, not that they have some acompaning laws. Because, if they were e.g. lawful evil, then the daughter of a high priestes would not intrigate versus or kill her mother to get herself into that position.</p><p>There would be laws concerning succesion or disputes between houses, not just laws seemingly justifying chaotic behaviour.</p><p>A law always is absolutely defined e.g. it cannot be like: a thief gets not punished if he manages to escape with the loot and is identified later, but if the victim manages to catch him instantly he gets punished the hardest way possible.</p><p></p><p>Maybe neutral evil is the best fitting for drow society since they favor personal success at all costs over everything else, which is a thing a chaotic being eventually does not care for.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7815056, member: 6895991"] With drow it is difficult. How do you define the alignment chaotic evil, i mean what is the biggest denominator? For me it is that they are fond of cruelty and violence, they hurt and kill for fun, are treacherous and unreliable at the first opportunity. It is the same with their ritualised attacks of one house on another: If it succeeds it is justified and all others will help root out the losing house, if it fails it is the attacker who gets this treatment. Lolth demands the third son as a sacrifice , that is just to show that the high priestess does not even care for mother instincts. Of course rules of society make something seem lawful, but i see the deciding factor in the psychopathic aspects of drow behavior, not that they have some acompaning laws. Because, if they were e.g. lawful evil, then the daughter of a high priestes would not intrigate versus or kill her mother to get herself into that position. There would be laws concerning succesion or disputes between houses, not just laws seemingly justifying chaotic behaviour. A law always is absolutely defined e.g. it cannot be like: a thief gets not punished if he manages to escape with the loot and is identified later, but if the victim manages to catch him instantly he gets punished the hardest way possible. Maybe neutral evil is the best fitting for drow society since they favor personal success at all costs over everything else, which is a thing a chaotic being eventually does not care for. [/QUOTE]
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