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*Dungeons & Dragons
Worlds of Design: Chaotic Neutral is the Worst
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<blockquote data-quote="lewpuls" data-source="post: 7815534" data-attributes="member: 30518"><p>Despite the fatuous "get off my lawn" comment and the equally-useless "how does this get used on this site" waste of time (typically meaning "I disagree vehemently", oh well), this has been a really interesting set of comments. It would be a good place to start for anyone wanted to write a treatise on how to role-play alignment.</p><p></p><p>But I care about alignment only from a design perspective, the constraints it imposes (or does not) on player behavior in a game. I wasn't trying to justify CN by describing a kind of CN behavior that works. I was describing common play. If that's a bias or extremely one-sided, so be it.</p><p></p><p>I started playing the game when there was only Law and Chaos, which were roughly equivalent to good and evil (from Michael Moorcock mostly). I always wondered how a chaotic person (necessarily untrustworthy and inconsistent) could be Good. Some have turned Chaotic into "anti-authority," but that's not what the word means.</p><p></p><p>(Definition, Chaotic:</p><p>"in a state of complete confusion and disorder."</p><p>": marked by chaos (<a href="https://www.merriam-webster.com/dictionary/chaos" target="_blank">Definition of CHAOS</a>) or being in a state of chaos : completely confused or disordered".</p><p>"Something chaotic is really out of control or disorganized.")</p><p></p><p>Oh, the original title for this was "Thugs", but I was required to change that (I chose Hoodlums), and the editor changed the title to what has been used.</p><p></p><p>I briefly wondered it there was some connection between alignment and playing style. Planners would be Lawful, Improvisors Chaotic, and the in-between adapters Neutral. I don't know. I'd say those unwilling to take time to plan are more likely to be chaotic. See</p><p><span style="font-size: 26px"><strong>"A Different Look at Player Styles: Planners and Improvisers</strong></span>"</p><p>[URL unfurl="true"]http://www.enworld.org/forum/content.php?4269-A-Different-Look-at-Player-Styles-Planners-and-Improvisers#.WWEbeYgrKUk[/URL]</p></blockquote><p></p>
[QUOTE="lewpuls, post: 7815534, member: 30518"] Despite the fatuous "get off my lawn" comment and the equally-useless "how does this get used on this site" waste of time (typically meaning "I disagree vehemently", oh well), this has been a really interesting set of comments. It would be a good place to start for anyone wanted to write a treatise on how to role-play alignment. But I care about alignment only from a design perspective, the constraints it imposes (or does not) on player behavior in a game. I wasn't trying to justify CN by describing a kind of CN behavior that works. I was describing common play. If that's a bias or extremely one-sided, so be it. I started playing the game when there was only Law and Chaos, which were roughly equivalent to good and evil (from Michael Moorcock mostly). I always wondered how a chaotic person (necessarily untrustworthy and inconsistent) could be Good. Some have turned Chaotic into "anti-authority," but that's not what the word means. (Definition, Chaotic: "in a state of complete confusion and disorder." ": marked by chaos ([URL='https://www.merriam-webster.com/dictionary/chaos']Definition of CHAOS[/URL]) or being in a state of chaos : completely confused or disordered". "Something chaotic is really out of control or disorganized.") Oh, the original title for this was "Thugs", but I was required to change that (I chose Hoodlums), and the editor changed the title to what has been used. I briefly wondered it there was some connection between alignment and playing style. Planners would be Lawful, Improvisors Chaotic, and the in-between adapters Neutral. I don't know. I'd say those unwilling to take time to plan are more likely to be chaotic. See [SIZE=7][B]"A Different Look at Player Styles: Planners and Improvisers[/B][/SIZE]" [URL unfurl="true"]http://www.enworld.org/forum/content.php?4269-A-Different-Look-at-Player-Styles-Planners-and-Improvisers#.WWEbeYgrKUk[/URL] [/QUOTE]
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