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*Dungeons & Dragons
Worlds of Design: Chaotic Neutral is the Worst
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<blockquote data-quote="Ratskinner" data-source="post: 7815544" data-attributes="member: 6688937"><p>All of this is IMO, IME....</p><p></p><p>Honestly, I think tic-tac-toe alignment is rather pointless. </p><p></p><p>You like Authority? <em>Which authority? Why?</em></p><p>You're concerned only for yourself? <em>What about you....money, power, fame?</em></p><p>You have a Code of Honor? <em>Where does it conflict with itself, or what would make it?</em></p><p>You want to do good for others? <em>What does that mean to you?</em></p><p>You want to harm others? <em>Why? When is it worth it?</em></p><p></p><p>AFAICT, most players are aligned with "TEAM MURDERHOBO" and don't care too awful much about the rest because it really doesn't help or factor into too much. (Except give the Old-school paladin an excuse to beat up on the thief character.) If you want to make ethics and morality matter to the story/PCs you need to find out where the internal conflicts are and push on it.</p><p></p><p>I look at a character like Worf, especially in DS9. What's important to him? His personal sense of Klingon Honor, Romance with Dax, and finding a place in Klingon or Federation Society. What makes it interesting is when those are put into conflict. Is Worf lawful? Well, he certainly tries to adhere to a pretty intense code of conduct, but he always seems to choose that over authority (and thus keeps getting himself and his house kicked out of Klingon society.) He does a bunch of crazy stuff for Jadzia, as well, but his grumpiness about honor and Klingon ritual and tradition makes that a bumpy ride, too.</p><p></p><p>To do something like that in D&D, you need to give character multiple drives or allegiances and put them in conflict. "I'm CN so stuff it. LULZ" or "I'm LG, so I need to fill out a form first." aren't really interesting to me.</p><p></p><p>The only context in which the alignment idea is sensible is (as previously mentioned by others) when you have restricted the available set of actions and scenarios to a limited set, and alignment restricts or permits some actions within that set. (Can I kill the guy who surrendered? Can I torture the prisoner? Can I steal from the party, the king, etc.?) Once you step outside that realm, it loses relevance.</p><p></p><p>Naturally, YMMV, etc.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 7815544, member: 6688937"] All of this is IMO, IME.... Honestly, I think tic-tac-toe alignment is rather pointless. You like Authority? [I]Which authority? Why?[/I] You're concerned only for yourself? [I]What about you....money, power, fame?[/I] You have a Code of Honor? [I]Where does it conflict with itself, or what would make it?[/I] You want to do good for others? [I]What does that mean to you?[/I] You want to harm others? [I]Why? When is it worth it?[/I] AFAICT, most players are aligned with "TEAM MURDERHOBO" and don't care too awful much about the rest because it really doesn't help or factor into too much. (Except give the Old-school paladin an excuse to beat up on the thief character.) If you want to make ethics and morality matter to the story/PCs you need to find out where the internal conflicts are and push on it. I look at a character like Worf, especially in DS9. What's important to him? His personal sense of Klingon Honor, Romance with Dax, and finding a place in Klingon or Federation Society. What makes it interesting is when those are put into conflict. Is Worf lawful? Well, he certainly tries to adhere to a pretty intense code of conduct, but he always seems to choose that over authority (and thus keeps getting himself and his house kicked out of Klingon society.) He does a bunch of crazy stuff for Jadzia, as well, but his grumpiness about honor and Klingon ritual and tradition makes that a bumpy ride, too. To do something like that in D&D, you need to give character multiple drives or allegiances and put them in conflict. "I'm CN so stuff it. LULZ" or "I'm LG, so I need to fill out a form first." aren't really interesting to me. The only context in which the alignment idea is sensible is (as previously mentioned by others) when you have restricted the available set of actions and scenarios to a limited set, and alignment restricts or permits some actions within that set. (Can I kill the guy who surrendered? Can I torture the prisoner? Can I steal from the party, the king, etc.?) Once you step outside that realm, it loses relevance. Naturally, YMMV, etc. [/QUOTE]
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