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Worlds of Design: Chaotic Neutral is the Worst
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<blockquote data-quote="Coroc" data-source="post: 7815841" data-attributes="member: 6895991"><p>Nope, the way WoW worked inside instances like here was, if someone pulled half of the dungeon populations aggro, then standing away would eventually not help you, they would shred him to pieces and then come for the rest of the group.</p><p>They would have to flee for the entrance, which could be a long way. Paladins could bubble up and use their hearthstone to get out. This "exploit" was creating a very bad reputation for them.</p><p>In raids one healer did receive a so called soulstone from a warlock so he could self resurrect and then raise the rest of the group when the mobs had calmed down after a wipe (=TPK)</p><p>Dying in WoW back then damaged your gear and repairs did cost in game gold which was scarce back then.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7815841, member: 6895991"] Nope, the way WoW worked inside instances like here was, if someone pulled half of the dungeon populations aggro, then standing away would eventually not help you, they would shred him to pieces and then come for the rest of the group. They would have to flee for the entrance, which could be a long way. Paladins could bubble up and use their hearthstone to get out. This "exploit" was creating a very bad reputation for them. In raids one healer did receive a so called soulstone from a warlock so he could self resurrect and then raise the rest of the group when the mobs had calmed down after a wipe (=TPK) Dying in WoW back then damaged your gear and repairs did cost in game gold which was scarce back then. [/QUOTE]
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