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*Dungeons & Dragons
Worlds of Design: Chaotic Neutral is the Worst
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<blockquote data-quote="Ratskinner" data-source="post: 7817672" data-attributes="member: 6688937"><p>I think neutral, has a fundamental problem. That is, "uncaring about such concerns" vs. "want to see balance in those concerns". So, on the law-chaos axis, you could have a character A, who just kinda floats through life recognizing there is authority/law, but not really giving it too much thought*; opposed to B who believes that there needs to be law/authority, but that it should be limited or conducted in a restrained manner. They will react differently on different occasions. </p><p></p><p>I find it perhaps even more confusing on the good-evil axis as Gygax would have it, especially in the light of potentially inherently Evil races/monsters. Even plenty of IRL religions (or religious people) effectively have "Life is precious...except when" rules. I mean, sure life is precious and killing is wrong, but that's an orc/witch/apostate/murderer. You can also see someone who thinks "Violence, ugliness, and falsehood are important because we can only recognize peace, beauty, and truth in contrast." Can you feel that strongly enough to want to create evil in order to balance a place that is too good? What if there is a good place and a bad place, do those balance out? Does the monster hunter need to worry about becoming the monster himself, or are a few monsters healthy overall? Is a desire for weal, beauty, and truth subject to practical concerns? Murder, ugliness, and lying could easily be seen as practical solutions to problems that a generally unconcerned person might prefer to use on occasion (insert CEOs and corporate behavior references here) even if that person generally feels they are evil and not the default way to run a society.</p><p></p><p>I just keep coming back to the conclusion that 9 point alignment really isn't a good descriptor or proscriptor for behavior and morality.</p><p></p><p>*perhaps just dismissing it all as "politics"</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 7817672, member: 6688937"] I think neutral, has a fundamental problem. That is, "uncaring about such concerns" vs. "want to see balance in those concerns". So, on the law-chaos axis, you could have a character A, who just kinda floats through life recognizing there is authority/law, but not really giving it too much thought*; opposed to B who believes that there needs to be law/authority, but that it should be limited or conducted in a restrained manner. They will react differently on different occasions. I find it perhaps even more confusing on the good-evil axis as Gygax would have it, especially in the light of potentially inherently Evil races/monsters. Even plenty of IRL religions (or religious people) effectively have "Life is precious...except when" rules. I mean, sure life is precious and killing is wrong, but that's an orc/witch/apostate/murderer. You can also see someone who thinks "Violence, ugliness, and falsehood are important because we can only recognize peace, beauty, and truth in contrast." Can you feel that strongly enough to want to create evil in order to balance a place that is too good? What if there is a good place and a bad place, do those balance out? Does the monster hunter need to worry about becoming the monster himself, or are a few monsters healthy overall? Is a desire for weal, beauty, and truth subject to practical concerns? Murder, ugliness, and lying could easily be seen as practical solutions to problems that a generally unconcerned person might prefer to use on occasion (insert CEOs and corporate behavior references here) even if that person generally feels they are evil and not the default way to run a society. I just keep coming back to the conclusion that 9 point alignment really isn't a good descriptor or proscriptor for behavior and morality. *perhaps just dismissing it all as "politics" [/QUOTE]
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