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General Tabletop Discussion
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Worlds of Design: Citing Your Sources
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<blockquote data-quote="R_Chance" data-source="post: 7781296" data-attributes="member: 55149"><p>On published material vs. home grown...</p><p></p><p>The hardback 5E adventures seem to sell pretty well. Most of those sold are probably being played at some point. I started playing in 1974 (I'm a dinosaur, I know) and I always did (and do) my own setting / adventure material. I own pretty much no modules / adventures from back in the day (with a few exceptions). I did buy (and still do) buy setting material from which I crib ideas for my own setting. I own most of the new 5E hardbacks. I'll never run the adventures, but I read them, look for ideas, and make them available to the kids in the game club I advise at school (I keep an extra set of the core books at school as well). My students seem more comfortable running published adventures. One of them has ventured to run his own as well as using published material. This isn't statistically relevant, but anecdotally it seems to back up Lew Pulsipher. These are new players. Judging by the popularity of D&D right now there are a lot of new players (and DMs) out there...</p><p></p><p>Other things...</p><p></p><p>I remember the Role of Books articles fondly. I have always used "outside materials" (I have degrees in history and cultural anthropology) as well as reading pretty much every fantasy and science fiction book available back in the day. Not so much anymore btw -- I'm short on time and, to be blunt, there is a lot of mediocre material seeing publication today. I suspect that was true "back in the day" as well, but I wasn't as discriminating then as I am now <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>Another discussion that probably can't be settled without information we don't have access to. The upside of that: everybody can say "I'm right". With a straight face <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="R_Chance, post: 7781296, member: 55149"] On published material vs. home grown... The hardback 5E adventures seem to sell pretty well. Most of those sold are probably being played at some point. I started playing in 1974 (I'm a dinosaur, I know) and I always did (and do) my own setting / adventure material. I own pretty much no modules / adventures from back in the day (with a few exceptions). I did buy (and still do) buy setting material from which I crib ideas for my own setting. I own most of the new 5E hardbacks. I'll never run the adventures, but I read them, look for ideas, and make them available to the kids in the game club I advise at school (I keep an extra set of the core books at school as well). My students seem more comfortable running published adventures. One of them has ventured to run his own as well as using published material. This isn't statistically relevant, but anecdotally it seems to back up Lew Pulsipher. These are new players. Judging by the popularity of D&D right now there are a lot of new players (and DMs) out there... Other things... I remember the Role of Books articles fondly. I have always used "outside materials" (I have degrees in history and cultural anthropology) as well as reading pretty much every fantasy and science fiction book available back in the day. Not so much anymore btw -- I'm short on time and, to be blunt, there is a lot of mediocre material seeing publication today. I suspect that was true "back in the day" as well, but I wasn't as discriminating then as I am now :) Another discussion that probably can't be settled without information we don't have access to. The upside of that: everybody can say "I'm right". With a straight face :) [/QUOTE]
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