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Worlds of Design: Citing Your Sources
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<blockquote data-quote="Michele" data-source="post: 7781362" data-attributes="member: 6995890"><p>- Role-playing is not just about fantasy. One can have a historical setting, or maybe historical-with-a-peculiar-twist. And historical isn't just medieval, either. So the over-abundance of fantasy fiction isn't all that relevant if I'm preparing a Cliffhangers scenario set in the 1930s. Not if it is historically accurate, and not if the occult or alternate-history aspects aren't elves and wizards.</p><p></p><p>- Even assuming we stay in the fantasy genre, we might want something more resembling our Earth's middle ages, with wizards thrown in. "Gritty", "realistic" fantasy, I believe, sometimes is better served by knowing how actually likely it would be to find a physician in a small market town in Northern France in the 1200s, than by relying on D&D assumptions. Of course, that may not be true if go for "high" fantasy.</p><p></p><p>- Exactly because players may have seen movies and TV series, they may well find something new at my table if I go to the actual sources, instead. If I know they prefer something new, then that's a good choice. There is the possibility they want a canonical Game of Thrones game, of course; in that case, they'll let me know well in advance and we'll use canonical fictional sources.</p><p></p><p>- Free material is often worth what it costs.</p></blockquote><p></p>
[QUOTE="Michele, post: 7781362, member: 6995890"] - Role-playing is not just about fantasy. One can have a historical setting, or maybe historical-with-a-peculiar-twist. And historical isn't just medieval, either. So the over-abundance of fantasy fiction isn't all that relevant if I'm preparing a Cliffhangers scenario set in the 1930s. Not if it is historically accurate, and not if the occult or alternate-history aspects aren't elves and wizards. - Even assuming we stay in the fantasy genre, we might want something more resembling our Earth's middle ages, with wizards thrown in. "Gritty", "realistic" fantasy, I believe, sometimes is better served by knowing how actually likely it would be to find a physician in a small market town in Northern France in the 1200s, than by relying on D&D assumptions. Of course, that may not be true if go for "high" fantasy. - Exactly because players may have seen movies and TV series, they may well find something new at my table if I go to the actual sources, instead. If I know they prefer something new, then that's a good choice. There is the possibility they want a canonical Game of Thrones game, of course; in that case, they'll let me know well in advance and we'll use canonical fictional sources. - Free material is often worth what it costs. [/QUOTE]
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