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<blockquote data-quote="ruemere" data-source="post: 9431412" data-attributes="member: 5515"><p>While not your typical colonization, there is <strong>resettlement</strong>. This is an uprooting of large amount of people, usually of the same ethnicity, and forcibly moving them to a new locale, for political reasons. For European example, have a look at twentieth century Soviet regime operations after second world war.</p><p></p><p>From fantasy gameplay point of view, you get a culture that is fully out of sync with its locale: unknown infrastructure, ruins that no one knows anything about, and vicious treatment of natives. For a milder version, consider recultivating an area after a large scale calamity.</p><p></p><p>Another example from my area, would be <strong>forced gradual migration</strong> <strong>of skill</strong>. The powers decree that all people who have certain skills or committed certain acts, are to move to a remote region for long period of time. The purpose is to remove potentially riotous yet skilled element (like students) from their families, and provide highly educated cadre in areas who need engineers, doctors, clerks. A multi century example would be:</p><ul> <li data-xf-list-type="ul">earlier versions: katorga, a penal migration (<a href="https://en.m.wikipedia.org/wiki/Katorga" target="_blank">Katorga - Wikipedia</a>)</li> <li data-xf-list-type="ul">modern version: <a href="https://en.m.wikipedia.org/wiki/Special_settlements_in_the_Soviet_Union" target="_blank">Special settlements in the Soviet Union - Wikipedia</a></li> </ul><p></p><p>The end result is a largely native population with a small bureaucratic center powered by migrated people, who are controlled by a smaller military office.</p></blockquote><p></p>
[QUOTE="ruemere, post: 9431412, member: 5515"] While not your typical colonization, there is [B]resettlement[/B]. This is an uprooting of large amount of people, usually of the same ethnicity, and forcibly moving them to a new locale, for political reasons. For European example, have a look at twentieth century Soviet regime operations after second world war. From fantasy gameplay point of view, you get a culture that is fully out of sync with its locale: unknown infrastructure, ruins that no one knows anything about, and vicious treatment of natives. For a milder version, consider recultivating an area after a large scale calamity. Another example from my area, would be [B]forced gradual migration[/B] [B]of skill[/B]. The powers decree that all people who have certain skills or committed certain acts, are to move to a remote region for long period of time. The purpose is to remove potentially riotous yet skilled element (like students) from their families, and provide highly educated cadre in areas who need engineers, doctors, clerks. A multi century example would be: [LIST] [*]earlier versions: katorga, a penal migration ([URL="https://en.m.wikipedia.org/wiki/Katorga"]Katorga - Wikipedia[/URL]) [*]modern version: [URL="https://en.m.wikipedia.org/wiki/Special_settlements_in_the_Soviet_Union"]Special settlements in the Soviet Union - Wikipedia[/URL] [/LIST] The end result is a largely native population with a small bureaucratic center powered by migrated people, who are controlled by a smaller military office. [/QUOTE]
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