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Worlds of Design: Colonies
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<blockquote data-quote="DrunkonDuty" data-source="post: 9432823" data-attributes="member: 54364"><p>Yep. Colonialism is going to pop up in a lot of games. </p><p></p><p>When it does maybe try to be a bit more aware of the issues being played with than simply framing the colonisers as good guys. Or even as morally neutral. Colonising (other than a dead world) is inherently an exercise in which a more powerful group takes stuff away from a less powerful group. At best.</p><p></p><p>[USER=7033455]@W'rkncacnter[/USER] said " colonizers are the ones who <em>make colonies - <strong>which is the entire point of the article</strong>! " </em>Your emphasis.</p><p></p><p>Yes it is. </p><p></p><p>And that's the problem with the thing. It presents colonisation solely from the point of view of the colonists. It completely ignores the stories of the people being colonised. That it presents colonisation with an air of Protestant Work Ethic = Good; Muscular Christianity; and Manifest Destiny makes it pretty hard to stomach.</p><p></p><p>Nowadays we* are trying to make up for some of this ignoring of colonised peoples' stories in broader culture. So why not try doing it within our gaming.</p><p></p><p>Don't worry, I'm not about to write a long essay. I'll just refer you to [USER=71699]@clearstream[/USER] and [USER=22779]@Hussar[/USER] posts above. They cover the issues quite well. There's even a couple of examples of ways to include such stories in your game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p>* for a given value of "we"</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 9432823, member: 54364"] Yep. Colonialism is going to pop up in a lot of games. When it does maybe try to be a bit more aware of the issues being played with than simply framing the colonisers as good guys. Or even as morally neutral. Colonising (other than a dead world) is inherently an exercise in which a more powerful group takes stuff away from a less powerful group. At best. [USER=7033455]@W'rkncacnter[/USER] said " colonizers are the ones who [I]make colonies - [B]which is the entire point of the article[/B]! " [/I]Your emphasis. Yes it is. And that's the problem with the thing. It presents colonisation solely from the point of view of the colonists. It completely ignores the stories of the people being colonised. That it presents colonisation with an air of Protestant Work Ethic = Good; Muscular Christianity; and Manifest Destiny makes it pretty hard to stomach. Nowadays we* are trying to make up for some of this ignoring of colonised peoples' stories in broader culture. So why not try doing it within our gaming. Don't worry, I'm not about to write a long essay. I'll just refer you to [USER=71699]@clearstream[/USER] and [USER=22779]@Hussar[/USER] posts above. They cover the issues quite well. There's even a couple of examples of ways to include such stories in your game. :) * for a given value of "we" [/QUOTE]
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