Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: Colonies
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="R_Chance" data-source="post: 9433843" data-attributes="member: 55149"><p>Hmmm... OK.</p><p></p><p>1. A crusading order of knights who protect indigenous peoples from conquest by hostile neighbors (but don't control the locals). The locals may be pacifist or just not very capable militarily. The Order moved into the area, received permission to establish strongholds and protect the land. </p><p></p><p>2. Merchants who establish factories (in the older sense of the word as a trade outpost / warehouse) and conduct trade with local peoples. Trade is voluntary and both sides are more or less satisfied with the "deal." One may be benefitting more than the other, but both want what the other has. </p><p></p><p>3. A group of artisans and craftsmen that establish schools to educates and trains local peoples in different skills and, as a result, gain access to local raw materials and talent. Both groups benefit from the situation. The artisan and craft guilds may establish local branches (or not). </p><p></p><p>4. On the iffier side. A nation invades a nearby land ruled by demon worshippers who practice frequent human sacrifice and slavery. The local commoners are happier being free and not getting sacrificed. The demon worshipping elite are, of course, unhappy about it. This one involves conquest and putting down a religion... </p><p></p><p>Any of these could go sideways, or not. You may not consider this Imperialism (obviously the 4th is), but it's not difficult to come up with situations that don't involve oppression (although some of it could be considered cultural imperialism - like teaching people foreign ways) or exploitation (beyond the social relationships established).</p><p></p><p>A couple of these exist in my campaign world, the others don't. Given time you could come up with numerous others. It's almost like a sliding scale of "imperialism". Which is imperialistic, which are good / bad?</p></blockquote><p></p>
[QUOTE="R_Chance, post: 9433843, member: 55149"] Hmmm... OK. 1. A crusading order of knights who protect indigenous peoples from conquest by hostile neighbors (but don't control the locals). The locals may be pacifist or just not very capable militarily. The Order moved into the area, received permission to establish strongholds and protect the land. 2. Merchants who establish factories (in the older sense of the word as a trade outpost / warehouse) and conduct trade with local peoples. Trade is voluntary and both sides are more or less satisfied with the "deal." One may be benefitting more than the other, but both want what the other has. 3. A group of artisans and craftsmen that establish schools to educates and trains local peoples in different skills and, as a result, gain access to local raw materials and talent. Both groups benefit from the situation. The artisan and craft guilds may establish local branches (or not). 4. On the iffier side. A nation invades a nearby land ruled by demon worshippers who practice frequent human sacrifice and slavery. The local commoners are happier being free and not getting sacrificed. The demon worshipping elite are, of course, unhappy about it. This one involves conquest and putting down a religion... Any of these could go sideways, or not. You may not consider this Imperialism (obviously the 4th is), but it's not difficult to come up with situations that don't involve oppression (although some of it could be considered cultural imperialism - like teaching people foreign ways) or exploitation (beyond the social relationships established). A couple of these exist in my campaign world, the others don't. Given time you could come up with numerous others. It's almost like a sliding scale of "imperialism". Which is imperialistic, which are good / bad? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: Colonies
Top