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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9433984"><p>There are two things being kind of conflated here, colonialism itself (which is what the article is about and isn’t suggesting people white wash), and colonialist narratives, which can cover a lot and which seems more about 1) the idea that exploration and dungeon delving is drawn from colonialist literary tropes and itself bad or 2) What role the players are assuming in the campaign and whether atrocities committed by the colonizing power are being overlooked. Again I think 1 is is a very shaky notion and the kind of thinking that ultimately leads to “I guess we just shouldn’t even be playing D&D”. The article addresses 2 as a viable option and neither the article nor anyone here Is saying it needs to be white washed.</p><p></p><p>Also lots of us have said doing adventures from the perspective of the colonized would be very interesting. I just think the critics of the article are overplaying how much this stuff is done. I think everyone here is aware of the history of colonialization and the game community itself has talked about these issues rather a lot for the past ten or more years. What people are abut tired of is the nonstop focus on things, even valid historically inspired setting details, being labeled probablamatic or posters insisting other posters must play them a certain way or be lectured about how to do so. I liked the original article. But I don’t need the writer telling me how I should navigate the real world moral issues on a topic. It feels very paternalistic when RPGs do that IMO</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9433984"] There are two things being kind of conflated here, colonialism itself (which is what the article is about and isn’t suggesting people white wash), and colonialist narratives, which can cover a lot and which seems more about 1) the idea that exploration and dungeon delving is drawn from colonialist literary tropes and itself bad or 2) What role the players are assuming in the campaign and whether atrocities committed by the colonizing power are being overlooked. Again I think 1 is is a very shaky notion and the kind of thinking that ultimately leads to “I guess we just shouldn’t even be playing D&D”. The article addresses 2 as a viable option and neither the article nor anyone here Is saying it needs to be white washed. Also lots of us have said doing adventures from the perspective of the colonized would be very interesting. I just think the critics of the article are overplaying how much this stuff is done. I think everyone here is aware of the history of colonialization and the game community itself has talked about these issues rather a lot for the past ten or more years. What people are abut tired of is the nonstop focus on things, even valid historically inspired setting details, being labeled probablamatic or posters insisting other posters must play them a certain way or be lectured about how to do so. I liked the original article. But I don’t need the writer telling me how I should navigate the real world moral issues on a topic. It feels very paternalistic when RPGs do that IMO [/QUOTE]
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