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Worlds of Design: Colonies
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<blockquote data-quote="Hussar" data-source="post: 9434497" data-attributes="member: 22779"><p>I think if anything it's WAYYY underplayed and just barely talked about. Good grief, WotC published this August of 2022:</p><p></p><p></p><p></p><p>Which was quite rightly absolutely pilloried. This is colonialism to a T. And this wasn't from years ago. This was published two years ago. By WotC. </p><p></p><p>The idea that "colonialist narrative" is overplayed is simply not true. Paternalistic? Good grief. Obviously there are publishers out there that didn't get the memo that you apparently got that said that people are tired of things being problematic. </p><p></p><p>But, to be 100% clear. Because is a lie that gets repeated over and over again. NO ONE is "insisting other posters must play a certain way". Zero. Not a single person. You can do whatever you want in your home game. I could not possibly care less what you do in your home game, any more than you care about mine. And that's absolutely what it should be. But, again, and here's where the lie comes in, no one is talking about your home game. Not a single person in this thread has referenced your home game [USER=85555]@Bedrockgames[/USER]. Not a single time. Not once. </p><p></p><p>The absolute most amount of "lecturing" has been, "Hey, ummmm, colonialism is bad mmmkay? Maybe if you are going to include colonialism in your game, you might want to take 30 seconds to think about the implications of your game."</p><p></p><p>Oh the horror. Oh the paternalism. Oh, the insistence. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 9434497, member: 22779"] I think if anything it's WAYYY underplayed and just barely talked about. Good grief, WotC published this August of 2022: Which was quite rightly absolutely pilloried. This is colonialism to a T. And this wasn't from years ago. This was published two years ago. By WotC. The idea that "colonialist narrative" is overplayed is simply not true. Paternalistic? Good grief. Obviously there are publishers out there that didn't get the memo that you apparently got that said that people are tired of things being problematic. But, to be 100% clear. Because is a lie that gets repeated over and over again. NO ONE is "insisting other posters must play a certain way". Zero. Not a single person. You can do whatever you want in your home game. I could not possibly care less what you do in your home game, any more than you care about mine. And that's absolutely what it should be. But, again, and here's where the lie comes in, no one is talking about your home game. Not a single person in this thread has referenced your home game [USER=85555]@Bedrockgames[/USER]. Not a single time. Not once. The absolute most amount of "lecturing" has been, "Hey, ummmm, colonialism is bad mmmkay? Maybe if you are going to include colonialism in your game, you might want to take 30 seconds to think about the implications of your game." Oh the horror. Oh the paternalism. Oh, the insistence. :erm: [/QUOTE]
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