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Worlds of Design: Colonies
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<blockquote data-quote="Bedrockgames" data-source="post: 9434534" data-attributes="member: 85555"><p>I think we just come at this from very different points of view. I don't necessarily want or need the writer giving me these kinds of moral guidelines. I can do that myself, with my own moral compass. Nine times out of ten, when articles do try to give me moral guidance, I find I am not in full agreement with them (not because I disagree on core issues but because we may handle some of the nuance of it differently in terms of how something ought to be handled in an RPG). To me articles that do that feel, as I said, paternalistic, like a kindergarten class or watching Mr. Rogers. I can handle the morality myself with my own group of players. I think stating that it is a fraught topic and that he isn't intending to justify colonialism is sufficient here for this reason.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 9434534, member: 85555"] I think we just come at this from very different points of view. I don't necessarily want or need the writer giving me these kinds of moral guidelines. I can do that myself, with my own moral compass. Nine times out of ten, when articles do try to give me moral guidance, I find I am not in full agreement with them (not because I disagree on core issues but because we may handle some of the nuance of it differently in terms of how something ought to be handled in an RPG). To me articles that do that feel, as I said, paternalistic, like a kindergarten class or watching Mr. Rogers. I can handle the morality myself with my own group of players. I think stating that it is a fraught topic and that he isn't intending to justify colonialism is sufficient here for this reason. [/QUOTE]
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