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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9434664"><p>I don't think he is putting them on an equal moral plane. He is simply presenting the three obvious options. Like I said, people can handle this stuff in different ways, with different tones, different levels of real world morality, irony and nuance. It is fodder for a fantasy adventure, not commentary on real world history. Many campaigns feature war for example. Some campaigns get into the complex morality of war, some treat it more black and white, some make it a backdrop for heroics, and some simply approach war as cathartic shoot-em-up. People should handle this stuff in ways they are comfortable doing so at the table but that is going to vary according to the kind of game being run. And I don't think any of it necessarily reflects real world ethics. Importantly this stuff is taking place in a fantasy world, not the real world, and that does make a very big difference. I am basically a pacifist, but I don't mind a campaign where we swing swords and kill orcs in a dungeon. That doesn't mean I am okay with killing. I also like to run mafia campaigns. Doesn't mean I like organized crime.</p><p></p><p>Personally if I ran a game with colonialism as a backdrop, my preference would be to do so in a morally gray world. I think that would be a more interesting campaign. I ran a campaign for instance where druids inhabited a land being colonized by elves. But the druids themselves had encroached ages ago on territory inhabited by ogre tribes. There was no good and evil alignment. All the characters and groups were fully fleshed out with different driving motivations and competing interests. All involved had committed atrocities and there were warranted grudges among all the different groups, but also places where they could form alliances. I found that approach interesting. I didn't think it was morally better or worse than other approaches, it was just the kind of setting and campaign I was interested in exploring at the time. But I can see running it any number of ways for any number of reasons.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9434664"] I don't think he is putting them on an equal moral plane. He is simply presenting the three obvious options. Like I said, people can handle this stuff in different ways, with different tones, different levels of real world morality, irony and nuance. It is fodder for a fantasy adventure, not commentary on real world history. Many campaigns feature war for example. Some campaigns get into the complex morality of war, some treat it more black and white, some make it a backdrop for heroics, and some simply approach war as cathartic shoot-em-up. People should handle this stuff in ways they are comfortable doing so at the table but that is going to vary according to the kind of game being run. And I don't think any of it necessarily reflects real world ethics. Importantly this stuff is taking place in a fantasy world, not the real world, and that does make a very big difference. I am basically a pacifist, but I don't mind a campaign where we swing swords and kill orcs in a dungeon. That doesn't mean I am okay with killing. I also like to run mafia campaigns. Doesn't mean I like organized crime. Personally if I ran a game with colonialism as a backdrop, my preference would be to do so in a morally gray world. I think that would be a more interesting campaign. I ran a campaign for instance where druids inhabited a land being colonized by elves. But the druids themselves had encroached ages ago on territory inhabited by ogre tribes. There was no good and evil alignment. All the characters and groups were fully fleshed out with different driving motivations and competing interests. All involved had committed atrocities and there were warranted grudges among all the different groups, but also places where they could form alliances. I found that approach interesting. I didn't think it was morally better or worse than other approaches, it was just the kind of setting and campaign I was interested in exploring at the time. But I can see running it any number of ways for any number of reasons. [/QUOTE]
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