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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9434803"><p>Thank you. For me that is more the goal. I am not interested in real world morality when I run most campaigns (you can probably blame that on being raised in a religious environment where I saw people who prioritized aligning their entertainment with their faith values, and as a result they deprived themselves of so much interesting art and entertainment: I have no issue with people doing that, I understand the impulse, but it isn't for me). I don't see RPGs as useful pedagogical tools or tools for moral instruction. I put some of this stuff in a campaign setting I put out (however the conflict in question wasn't one I was able to well preserve in teh setting book: it was just one of those things that was easy to set up as a part of a campaign but harder to present clearly in the gazetteer of the setting). But the ogres are still there, still essentially occupied in a portion of the setting, and a playable race.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9434803"] Thank you. For me that is more the goal. I am not interested in real world morality when I run most campaigns (you can probably blame that on being raised in a religious environment where I saw people who prioritized aligning their entertainment with their faith values, and as a result they deprived themselves of so much interesting art and entertainment: I have no issue with people doing that, I understand the impulse, but it isn't for me). I don't see RPGs as useful pedagogical tools or tools for moral instruction. I put some of this stuff in a campaign setting I put out (however the conflict in question wasn't one I was able to well preserve in teh setting book: it was just one of those things that was easy to set up as a part of a campaign but harder to present clearly in the gazetteer of the setting). But the ogres are still there, still essentially occupied in a portion of the setting, and a playable race. [/QUOTE]
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