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Worlds of Design: Combat Methods
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<blockquote data-quote="payn" data-source="post: 9479984" data-attributes="member: 90374"><p>Lets see if I can do this right? My preferred fantasy RPG is PF1. I like the independent nature because it is as advertised streamlined and easy to adjudicate and move on. Dependent systems I have always found cumbersome and a time sink from what I want to focus on. A PC/VTT etc... might make that more feasible as the calcs are done rapidly for the players, but I dont seek them out or desire them.</p><p></p><p>My game of choice seems to suggests high deviation. I think the unpredictability gives for an engaging and enjoyable experience as you try to control the chaos. I do like using metacurrency like hero points to allow a player to stave off a swingy death in which they had no real control over. Seems that is my patch the problem answer. </p><p></p><p>I am very much a to crit player. I like the crit ranges of 3E/PF1 and miss them dearly in modern versions. Again, the unpredictability and scoring an unlikely outcome are worth the occasional risk to characters and game continuity. Especially, when you apply a few failsafes like hero points to smooth the rough unexpected edges. Also, that adds to the resource management and attrition style of play that has changed a bit from yesteryear.</p></blockquote><p></p>
[QUOTE="payn, post: 9479984, member: 90374"] Lets see if I can do this right? My preferred fantasy RPG is PF1. I like the independent nature because it is as advertised streamlined and easy to adjudicate and move on. Dependent systems I have always found cumbersome and a time sink from what I want to focus on. A PC/VTT etc... might make that more feasible as the calcs are done rapidly for the players, but I dont seek them out or desire them. My game of choice seems to suggests high deviation. I think the unpredictability gives for an engaging and enjoyable experience as you try to control the chaos. I do like using metacurrency like hero points to allow a player to stave off a swingy death in which they had no real control over. Seems that is my patch the problem answer. I am very much a to crit player. I like the crit ranges of 3E/PF1 and miss them dearly in modern versions. Again, the unpredictability and scoring an unlikely outcome are worth the occasional risk to characters and game continuity. Especially, when you apply a few failsafes like hero points to smooth the rough unexpected edges. Also, that adds to the resource management and attrition style of play that has changed a bit from yesteryear. [/QUOTE]
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