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Worlds of Design: Combat Methods
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<blockquote data-quote="Gorgon Zee" data-source="post: 9482717" data-attributes="member: 75787"><p>You know, I'm not really sure. I think other factors make combat more fun than just this one, so it's hard to say which I prefer on average. I've never had issues with D&D's "independent" style of combat, but it is more fun to be able to do something about being attacked that isn't just "save up for better armor".</p><p></p><p>Overall, I think I will go for "dependent", but with a caveat that I really dislike paired attack/defense rolls as taking more time and being annoying. Systems like PENDRAGON and the ONE ROLL ENGINE where all participants make a single combat roll and that determines who gets hit (and maybe how much).</p><p></p><p>In Pendragon, if two combatants attack each other, each can critically fail, fail, succeed, or critically succeed, and you match the two again each other. That gives 10 different potential outcomes and while it takes a few fights to get used to it, it does work rather nicely. As examples:</p><p></p><p><em>You critical, I succeed</em>: You roll extra damage dice for the critical, and my success means I get my shield or parry bonus subtracted from your damage roll, as well as my armor</p><p><em>You succeed, I succeed -- but your success is better than mine</em>: You roll damage as you won that round, but my success means I get my shield or parry bonus subtracted from your damage roll, as well as my armor.</p><p><em>We both critical</em>: We both damage each other normally. This initially annoyed me, but actually works for me now as it means two awesome fighters will just hurt each other a lot, and other factors might determine the fight (how good your armor is, how much constitution you have, can you avoid being knocked down by high damage).</p><p></p><p>As an aside, if you are a good fighter and strongly inspired by a passion, it's not too hard to get into the realms where every roll is a success, and you critical maybe even half the time. Do not fight Lancelot over the honor of the Queen unless you have a viable heir you are happy to start playing.</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 9482717, member: 75787"] You know, I'm not really sure. I think other factors make combat more fun than just this one, so it's hard to say which I prefer on average. I've never had issues with D&D's "independent" style of combat, but it is more fun to be able to do something about being attacked that isn't just "save up for better armor". Overall, I think I will go for "dependent", but with a caveat that I really dislike paired attack/defense rolls as taking more time and being annoying. Systems like PENDRAGON and the ONE ROLL ENGINE where all participants make a single combat roll and that determines who gets hit (and maybe how much). In Pendragon, if two combatants attack each other, each can critically fail, fail, succeed, or critically succeed, and you match the two again each other. That gives 10 different potential outcomes and while it takes a few fights to get used to it, it does work rather nicely. As examples: [I]You critical, I succeed[/I]: You roll extra damage dice for the critical, and my success means I get my shield or parry bonus subtracted from your damage roll, as well as my armor [I]You succeed, I succeed -- but your success is better than mine[/I]: You roll damage as you won that round, but my success means I get my shield or parry bonus subtracted from your damage roll, as well as my armor. [I]We both critical[/I]: We both damage each other normally. This initially annoyed me, but actually works for me now as it means two awesome fighters will just hurt each other a lot, and other factors might determine the fight (how good your armor is, how much constitution you have, can you avoid being knocked down by high damage). As an aside, if you are a good fighter and strongly inspired by a passion, it's not too hard to get into the realms where every roll is a success, and you critical maybe even half the time. Do not fight Lancelot over the honor of the Queen unless you have a viable heir you are happy to start playing. [/QUOTE]
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