Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: Combat Methods
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Theory of Games" data-source="post: 9483349" data-attributes="member: 7042201"><p>This is correct: no ttrpg can simulate actual combat. The verisimilitude I'm looking for focuses on genre emulation.</p><p></p><p>With a system like GURPS, I have defensive choices: dodge, block, or parry and I can improve those abilities to make a character more distinct in combat style. D&D has never offered this level of customization, with Armor Class being a lazy abstraction. D&D feats added a small level of customization, but GURPS has combat maneuvers that outshine D&D's combat feats.</p><p></p><p>The only real attempt to balance D&D was with TSR, and they failed. WotC has gone backwards, making D&D as unbalanced as possible. We know this from the many threads across the web of GMs complaining about their failure in creating balanced combat encounters. Finding balance in games that rely on random task resolution is not easy, regardless of system.</p><p></p><p>MOST ttrpg campaigns have combat-action, which is expected because that matches the genre (Heroic Fantasy, Sword and Sorcery, Sword Opera, et al). PbtA systems tend to be more cinematic and that works for how genre-focused PbtA is.</p><p></p><p>Nothing wrong with PbtA or FATE or any other combat-lite system. They just fail to deliver the verisimillitude I get from more complete systems.</p></blockquote><p></p>
[QUOTE="Theory of Games, post: 9483349, member: 7042201"] This is correct: no ttrpg can simulate actual combat. The verisimilitude I'm looking for focuses on genre emulation. With a system like GURPS, I have defensive choices: dodge, block, or parry and I can improve those abilities to make a character more distinct in combat style. D&D has never offered this level of customization, with Armor Class being a lazy abstraction. D&D feats added a small level of customization, but GURPS has combat maneuvers that outshine D&D's combat feats. The only real attempt to balance D&D was with TSR, and they failed. WotC has gone backwards, making D&D as unbalanced as possible. We know this from the many threads across the web of GMs complaining about their failure in creating balanced combat encounters. Finding balance in games that rely on random task resolution is not easy, regardless of system. MOST ttrpg campaigns have combat-action, which is expected because that matches the genre (Heroic Fantasy, Sword and Sorcery, Sword Opera, et al). PbtA systems tend to be more cinematic and that works for how genre-focused PbtA is. Nothing wrong with PbtA or FATE or any other combat-lite system. They just fail to deliver the verisimillitude I get from more complete systems. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: Combat Methods
Top