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Worlds of Design: Consistent Fantasy Ecologies
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<blockquote data-quote="aco175" data-source="post: 9532213" data-attributes="member: 27385"><p>I long thought how all the races can fit in one area without one group killing off the others for control of the resources. I can see humans and human-looking elves, dwarves, and halflings being ok with each other and working together. The more I get away from looking like us to looking more like a monster, I need to work harder to make it work. Tieflings are a step away. Then you get dragonborn which is basically a monster at this point, but they can be good people cry. Well, then it opens up the rest like orcs and gnolls and lizardfolk. </p><p></p><p>I also think that the more you travel from the core of the world to the frontier, the more you can incorporate the other races. A frontier town on the border might see a goblin PC over a city based campaign. Granted cities could have most everything, but a goblin would stick out unless he is on display. I can also see where it is fun to make expectation for hte players and then flip them, so you can have a whole group of goblins that are tolerated in the city who may do a job such as street cleaning or take it another step and have them on the ruling council. </p><p></p><p>I tend to not have so many monster types in one region. For all of 5e we tended to play in the Waterdeep / Phandalin region of Forgotten Realms. It is mostly goblins and orcs in the wild with the occasional troll and giant about. The PCs might run into more human bandits and Uthgart barbarians than they do other creature types. I like gnolls as bad guys, but they are 1,000 miles away, same for a lot of the others.</p></blockquote><p></p>
[QUOTE="aco175, post: 9532213, member: 27385"] I long thought how all the races can fit in one area without one group killing off the others for control of the resources. I can see humans and human-looking elves, dwarves, and halflings being ok with each other and working together. The more I get away from looking like us to looking more like a monster, I need to work harder to make it work. Tieflings are a step away. Then you get dragonborn which is basically a monster at this point, but they can be good people cry. Well, then it opens up the rest like orcs and gnolls and lizardfolk. I also think that the more you travel from the core of the world to the frontier, the more you can incorporate the other races. A frontier town on the border might see a goblin PC over a city based campaign. Granted cities could have most everything, but a goblin would stick out unless he is on display. I can also see where it is fun to make expectation for hte players and then flip them, so you can have a whole group of goblins that are tolerated in the city who may do a job such as street cleaning or take it another step and have them on the ruling council. I tend to not have so many monster types in one region. For all of 5e we tended to play in the Waterdeep / Phandalin region of Forgotten Realms. It is mostly goblins and orcs in the wild with the occasional troll and giant about. The PCs might run into more human bandits and Uthgart barbarians than they do other creature types. I like gnolls as bad guys, but they are 1,000 miles away, same for a lot of the others. [/QUOTE]
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