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<blockquote data-quote="dragoner" data-source="post: 7949404" data-attributes="member: 6943731"><p>If the spinal mounts work for you, that is great. I think that they would work for smaller craft vs the larger, as the larger ships having to maneuver to bring them to bear could be an instance of the structural integrity of the ship becoming compromised. Rough calcs of converting Traveller volume to mass, similar to modern spacecraft, would be applying a multiple of 7 to the tonnage, so that some of those ships, at 700,000 or more metric tons, would probably be running up against the square cube law. Plus they really don't have much for the players to do with them, except as a dungeon crawl type scenario, then they are cool.</p><p></p><p>I use 50 ton and 100 ton bays, they are -2, and -3 to hit respectively, where the 50 ton Particle Accelerator does 1 critical and 1d6 hits; the 100 ton bay does 1d6 critical hits. </p><p></p><p>Classic is so easy to modify. It's also sometimes called an OSR type game, it's not though, it's the missing link between the early D&D style games, and later narrative games like Apocalypse World. I had not read the Traveller Book cover to cover before buying it, having owned the LBB's, and Marc Miller gives some very narrative advice for 1982:</p><p></p><p><em>The rolling of dice is a convenient way to represent</em></p><p><em>unknown variables or to assist the referee in making decisions.</em></p><p><em>Feel free to modify the results if you do not like</em></p><p><em>the way they turned out. Change a death result to a severely</em></p><p><em>wounded result if you feel a character has behaved</em></p><p><em>heroically and deserves a second chance, or kill off one who</em></p><p><em>has done something incredibly dumb but lucked out on the</em></p><p><em>die roll. Be fair in doing this, however, and try not to be</em></p><p><em>too heavy-handed. Most players feel better if their character</em></p><p><em>is done in by the die roll than if killed by fiat.</em></p></blockquote><p></p>
[QUOTE="dragoner, post: 7949404, member: 6943731"] If the spinal mounts work for you, that is great. I think that they would work for smaller craft vs the larger, as the larger ships having to maneuver to bring them to bear could be an instance of the structural integrity of the ship becoming compromised. Rough calcs of converting Traveller volume to mass, similar to modern spacecraft, would be applying a multiple of 7 to the tonnage, so that some of those ships, at 700,000 or more metric tons, would probably be running up against the square cube law. Plus they really don't have much for the players to do with them, except as a dungeon crawl type scenario, then they are cool. I use 50 ton and 100 ton bays, they are -2, and -3 to hit respectively, where the 50 ton Particle Accelerator does 1 critical and 1d6 hits; the 100 ton bay does 1d6 critical hits. Classic is so easy to modify. It's also sometimes called an OSR type game, it's not though, it's the missing link between the early D&D style games, and later narrative games like Apocalypse World. I had not read the Traveller Book cover to cover before buying it, having owned the LBB's, and Marc Miller gives some very narrative advice for 1982: [I]The rolling of dice is a convenient way to represent unknown variables or to assist the referee in making decisions. Feel free to modify the results if you do not like the way they turned out. Change a death result to a severely wounded result if you feel a character has behaved heroically and deserves a second chance, or kill off one who has done something incredibly dumb but lucked out on the die roll. Be fair in doing this, however, and try not to be too heavy-handed. Most players feel better if their character is done in by the die roll than if killed by fiat.[/I] [/QUOTE]
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