Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: Creativity and the Game Designer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7949453" data-attributes="member: 42582"><p>I agree with this. I think of it as a game of "moves" (to use AW jargon) - eg W<em>hen you attempt a non- ordinary manoeuvre while wearing a vacc suit, throw + 4 per level of Vacc Suit expertise. On a 10+, your manoeuvre succeeds. Otherwise, the referee tells you what dangerous situation eventuates. Throw again, +6 if you have Vacc Suit-1 and +2 per additional level of expertise. On an 11+, you remedy the situation. Otherwise, the referee will tell you what happens.</em></p><p></p><p>(I've taken this straight from Book 1, 1977 version. But have re-formatted it into AW-type jargon, and presented the maths more straightforwardly rather than as 7+ but with a -4 penalty for no skill.)</p><p></p><p>Many other rules systems can be seen in exactly the same way: <em>when you operate your ship's jump drive</em>; <em>when you try to evade gunfire while piloting an air/raft</em>; <em>when you make an offer of employment to a NPC</em>; etc.</p><p></p><p>Are these "moves" mostly thematically appropriate with the results driving matters forward whatever happens? As a general proposition, I think the answer is <em>yes</em>.</p><p></p><p>I use those bays, plus allow a single energy beam in a triple turret. I use to hit <em>bonuses </em>of +2 or +4 for the bays, and +6 or +8 for my two sizes of spinal mount. Energy weapons ignore sand, but otherwise attack as lasers but delviering an additional consequence rolled on an "energey weapon effect table" that I adapted from High Guard. A spinal mount, unlike a turret or bay-mounted energy weapon, does 5 rolls on both the normal and energy weapon table.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7949453, member: 42582"] I agree with this. I think of it as a game of "moves" (to use AW jargon) - eg W[I]hen you attempt a non- ordinary manoeuvre while wearing a vacc suit, throw + 4 per level of Vacc Suit expertise. On a 10+, your manoeuvre succeeds. Otherwise, the referee tells you what dangerous situation eventuates. Throw again, +6 if you have Vacc Suit-1 and +2 per additional level of expertise. On an 11+, you remedy the situation. Otherwise, the referee will tell you what happens.[/I] (I've taken this straight from Book 1, 1977 version. But have re-formatted it into AW-type jargon, and presented the maths more straightforwardly rather than as 7+ but with a -4 penalty for no skill.) Many other rules systems can be seen in exactly the same way: [I]when you operate your ship's jump drive[/I]; [I]when you try to evade gunfire while piloting an air/raft[/I]; [I]when you make an offer of employment to a NPC[/I]; etc. Are these "moves" mostly thematically appropriate with the results driving matters forward whatever happens? As a general proposition, I think the answer is [I]yes[/I]. I use those bays, plus allow a single energy beam in a triple turret. I use to hit [I]bonuses [/I]of +2 or +4 for the bays, and +6 or +8 for my two sizes of spinal mount. Energy weapons ignore sand, but otherwise attack as lasers but delviering an additional consequence rolled on an "energey weapon effect table" that I adapted from High Guard. A spinal mount, unlike a turret or bay-mounted energy weapon, does 5 rolls on both the normal and energy weapon table. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: Creativity and the Game Designer
Top