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Worlds of Design: Creativity and the Game Designer
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<blockquote data-quote="dragoner" data-source="post: 7949955" data-attributes="member: 6943731"><p>I am still in the play-testing phase of those rules, my idea is to try to be somewhat logical, yet still fast and minimal; yours are good if they are what you are looking for. Granted, neither are totally in the range of what players will be dealing with, unless they were foolish enough to charge a ship 1000's of tons heavier than them.</p><p></p><p>Ancillary to skill are how characteristics (stats) were often used, versus just giving a stat DM, in Classic, spot rules were created such as for Tranq:</p><p></p><p><em>Tranq is a drug injected by a special cartridge and may or may not be in</em></p><p><em>sufficient dosage to affect an individual. The target, when hit, must throw his endurance or less to avoid being affected. If the throw fails, the target is immediately rendered unconscious. </em></p><p></p><p>This is from Snapshot, but it shows how the characteristics were often used, so that here, resistance was really a feat, if one's Endurance was over 12, where with a DM, it's +2, so once again the player loses.</p></blockquote><p></p>
[QUOTE="dragoner, post: 7949955, member: 6943731"] I am still in the play-testing phase of those rules, my idea is to try to be somewhat logical, yet still fast and minimal; yours are good if they are what you are looking for. Granted, neither are totally in the range of what players will be dealing with, unless they were foolish enough to charge a ship 1000's of tons heavier than them. Ancillary to skill are how characteristics (stats) were often used, versus just giving a stat DM, in Classic, spot rules were created such as for Tranq: [I]Tranq is a drug injected by a special cartridge and may or may not be in sufficient dosage to affect an individual. The target, when hit, must throw his endurance or less to avoid being affected. If the throw fails, the target is immediately rendered unconscious. [/I] This is from Snapshot, but it shows how the characteristics were often used, so that here, resistance was really a feat, if one's Endurance was over 12, where with a DM, it's +2, so once again the player loses. [/QUOTE]
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