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General Tabletop Discussion
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Worlds of Design: Creativity and the Game Designer
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<blockquote data-quote="pemerton" data-source="post: 7949989" data-attributes="member: 42582"><p>[USER=6943731]@dragoner[/USER] - here are my rules for characteristics checks:</p><p></p><p style="margin-left: 20px">If appropriate, a check of a basic personal characteristic can be used to determine the success or failure of some attempted action, or to avoid some adverse consequence:</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Throw 19+ on 3D (DM + personal characteristic score); or,</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Throw 10+ (DM + half personal characteristic score, round up; a result of 9 with an even characteristic score allows a second attempt: throw 4+ on 1D).</p><p></p><p></p><p>The second (2D) check is easier than the 3D check (provided the slightly funky re-roll for even characteristics is included). It's the referee's call which one to use. I got this idea of a harder and easier throw from the resistance to disease in Annic Nova, and also from some ideas in Andy Slack's "Expanding Universe" series in old White Dwarfs. I have a more detailed version of this (vs END) in my disease and poison rules, which also draw on both those sources. These have come into play a bit because the first arc in my campaign involved the PCs getting involved in, and then setting out to destroy, a bioweapon operation being run by some black-ops-type Imperial Marines together with rogue elements of the Scout Corps.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7949989, member: 42582"] [USER=6943731]@dragoner[/USER] - here are my rules for characteristics checks: [INDENT]If appropriate, a check of a basic personal characteristic can be used to determine the success or failure of some attempted action, or to avoid some adverse consequence:[/INDENT] [INDENT][/INDENT] [INDENT]Throw 19+ on 3D (DM + personal characteristic score); or,[/INDENT] [INDENT][/INDENT] [INDENT]Throw 10+ (DM + half personal characteristic score, round up; a result of 9 with an even characteristic score allows a second attempt: throw 4+ on 1D).[/INDENT] The second (2D) check is easier than the 3D check (provided the slightly funky re-roll for even characteristics is included). It's the referee's call which one to use. I got this idea of a harder and easier throw from the resistance to disease in Annic Nova, and also from some ideas in Andy Slack's "Expanding Universe" series in old White Dwarfs. I have a more detailed version of this (vs END) in my disease and poison rules, which also draw on both those sources. These have come into play a bit because the first arc in my campaign involved the PCs getting involved in, and then setting out to destroy, a bioweapon operation being run by some black-ops-type Imperial Marines together with rogue elements of the Scout Corps. [/QUOTE]
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