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Worlds of Design: Death from Above
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<blockquote data-quote="Hussar" data-source="post: 8227656" data-attributes="member: 22779"><p>[USER=17607]@Pauper[/USER] - I wouldn't take the point of "unlimited ammunition" too seriously. Unlimited in the sense that they can probably carry more bombs than they would ever need to use.</p><p></p><p>Think about it - a decent sized sailing ship can carry 30-40 tons of cargo. Say we're dropping 20 pound rocks - from 3000 feet that's a pretty nasty weapon and will punch holes through pretty much any building. That's 100 bombs/tonx20 tons. 2000 bombs and I've still got lots of cargo room left. </p><p></p><p>That's a single, quite small, sailing ship. Once you get into the really big ships, we're talking hundred ton plus cargo areas. In other words, more or less unlimited ammunition. And that's without any magic. Once you add in something like extra dimesional holding spaces, then the sky is truly the limit.</p><p></p><p>As to your second point about defenders and attackers both having flight capabilities, that's true. But, it also radically alters your setting if it's true. In the same way that flight completely changed our own world, if you have readily available flight in your game world, it's going to completely alter how your world works.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8227656, member: 22779"] [USER=17607]@Pauper[/USER] - I wouldn't take the point of "unlimited ammunition" too seriously. Unlimited in the sense that they can probably carry more bombs than they would ever need to use. Think about it - a decent sized sailing ship can carry 30-40 tons of cargo. Say we're dropping 20 pound rocks - from 3000 feet that's a pretty nasty weapon and will punch holes through pretty much any building. That's 100 bombs/tonx20 tons. 2000 bombs and I've still got lots of cargo room left. That's a single, quite small, sailing ship. Once you get into the really big ships, we're talking hundred ton plus cargo areas. In other words, more or less unlimited ammunition. And that's without any magic. Once you add in something like extra dimesional holding spaces, then the sky is truly the limit. As to your second point about defenders and attackers both having flight capabilities, that's true. But, it also radically alters your setting if it's true. In the same way that flight completely changed our own world, if you have readily available flight in your game world, it's going to completely alter how your world works. [/QUOTE]
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