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Worlds of Design: Death from Above
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<blockquote data-quote="Coroc" data-source="post: 8227747" data-attributes="member: 6895991"><p>It is not so much the big flying ships which could make your campaign planning a bit complicated. It works out quite well if designed like in Eberron.</p><p></p><p>It is more the individual capability of flight, which is unfortunately hard coded into the PHB, so if you would love to play without housrules you are condemned to that. (Flying player races, mage spell fly, dragon sorcerer getting wings at 14th and such)</p><p></p><p>The same goes for teleport abilities and to a lesser extent things like featherfall, levitate, jump or passwall like stuff or polymorphing to soem form which can ignore all the standard limitations you want to set up.</p><p></p><p>If a campaign features the exploration pillar as a prominent element, then i highly recommend to houserule the heck to omit all those goodies.</p><p>That requires you to ban aaracocra, tieflings as playable races, limit free spell selection on some arcane classes and nerf sorcerers 14th level wings somehow.</p><p></p><p>If you run on unedited RAW then expect your players to be flying and teleporting around at some point. I do not say that this is a bad thing per se, but it simply does not fit every style of campaign.</p></blockquote><p></p>
[QUOTE="Coroc, post: 8227747, member: 6895991"] It is not so much the big flying ships which could make your campaign planning a bit complicated. It works out quite well if designed like in Eberron. It is more the individual capability of flight, which is unfortunately hard coded into the PHB, so if you would love to play without housrules you are condemned to that. (Flying player races, mage spell fly, dragon sorcerer getting wings at 14th and such) The same goes for teleport abilities and to a lesser extent things like featherfall, levitate, jump or passwall like stuff or polymorphing to soem form which can ignore all the standard limitations you want to set up. If a campaign features the exploration pillar as a prominent element, then i highly recommend to houserule the heck to omit all those goodies. That requires you to ban aaracocra, tieflings as playable races, limit free spell selection on some arcane classes and nerf sorcerers 14th level wings somehow. If you run on unedited RAW then expect your players to be flying and teleporting around at some point. I do not say that this is a bad thing per se, but it simply does not fit every style of campaign. [/QUOTE]
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