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Worlds of Design: Doing it All Over Again
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<blockquote data-quote="Lanefan" data-source="post: 8536915" data-attributes="member: 29398"><p>Blue moon here as well - other than immediate corrections of a mis-ruling I can only think of such things occurring twice; and both instances were largely player-driven.</p><p></p><p>One was a small-scale event: a character fumbled in melee and broke a very nice magic sword, and the resulting wild magic surge caused all kinds of mess. The next words out of the player's (i.e. PC's) mouth were "Damn, I wish that hadn't happened!"; and as fate would have it that particular PC had unknowingly picked up a hidden wish ages earlier (the ink on the note-to-self on my DM screen was faded, that's how old it was!) and so sure enough, it didn't happen. Everything got reset to the point where the PC was winding up for the swing on which he'd previously fumbled, and we restarted from there.</p><p></p><p>The other was much bigger. A party unexpectedly gained access to a time-travel device then decided to use it to go back and try to correct a major mistake they'd made in the past (they'd failed to prevent the overthrow of a throne). What resulted was very much like the end stage of the third Harry Potter, where the characters are running around trying to stay out of their own way yet still cause the changes they want; so not so much a direct replay of that adventure but a revisit to it, and in the end it worked out in their favour.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8536915, member: 29398"] Blue moon here as well - other than immediate corrections of a mis-ruling I can only think of such things occurring twice; and both instances were largely player-driven. One was a small-scale event: a character fumbled in melee and broke a very nice magic sword, and the resulting wild magic surge caused all kinds of mess. The next words out of the player's (i.e. PC's) mouth were "Damn, I wish that hadn't happened!"; and as fate would have it that particular PC had unknowingly picked up a hidden wish ages earlier (the ink on the note-to-self on my DM screen was faded, that's how old it was!) and so sure enough, it didn't happen. Everything got reset to the point where the PC was winding up for the swing on which he'd previously fumbled, and we restarted from there. The other was much bigger. A party unexpectedly gained access to a time-travel device then decided to use it to go back and try to correct a major mistake they'd made in the past (they'd failed to prevent the overthrow of a throne). What resulted was very much like the end stage of the third Harry Potter, where the characters are running around trying to stay out of their own way yet still cause the changes they want; so not so much a direct replay of that adventure but a revisit to it, and in the end it worked out in their favour. [/QUOTE]
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