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Worlds of Design: Escaping Tolkien
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<blockquote data-quote="Laurefindel" data-source="post: 8090780" data-attributes="member: 67296"><p>Me too, however, I don’t think this is (entirely) the case here.</p><p></p><p>Tolkien introduces a paradigm. It’s a well constructed and coherent one, and thus has become one of the great influencer of fantasy.</p><p></p><p>A paradigm, like most archetypes and stereotypes, are extremely useful because they give a solid base to built upon. But they can also be restrictive, and in the case of many stereotypes, hurtful.</p><p></p><p>I don’t tire of Tolkien’s paradigm; I actually think D&D deviate too far from it already, and has becomes its own, not always coherent, paradigm.</p><p></p><p>But for some worlds to be coherent, you must know the paradigm you are working from to know when and where you are breaking it, restrain yourself in fear of breaking it, or change it in a way that makes other parts of your world incoherent because these do respect the old paradigm. Or, also, choose to respect it.</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 8090780, member: 67296"] Me too, however, I don’t think this is (entirely) the case here. Tolkien introduces a paradigm. It’s a well constructed and coherent one, and thus has become one of the great influencer of fantasy. A paradigm, like most archetypes and stereotypes, are extremely useful because they give a solid base to built upon. But they can also be restrictive, and in the case of many stereotypes, hurtful. I don’t tire of Tolkien’s paradigm; I actually think D&D deviate too far from it already, and has becomes its own, not always coherent, paradigm. But for some worlds to be coherent, you must know the paradigm you are working from to know when and where you are breaking it, restrain yourself in fear of breaking it, or change it in a way that makes other parts of your world incoherent because these do respect the old paradigm. Or, also, choose to respect it. [/QUOTE]
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