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Worlds of Design: Escaping Tolkien
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<blockquote data-quote="oreofox" data-source="post: 8092073" data-attributes="member: 6776240"><p>My setting, I removed humans. Well, they used to exist in history, but the "modern" time of the setting has them as being eradicated. I only included elves because my sister loves them and exclusively plays elves. She doesn't play anymore, and I'd have to come up with something completely different in the setting if I wanted to remove them, so I keep them. Dwarves are in because dwarves are awesome. Halflings dies out millenia ago (even before the humans). I never liked hobbits, nor kender. The only halflings that exist are descendants of planetouched halflings, though those are rarer and rarer, only showing up from the offspring of gnomes who these planetouched halflings interbred with. The "monster races" such as orcs and goblins exist. Half-orcs and half-elves don't exist.</p><p></p><p>Of the PHB races, dragonborn (changed to fit better in my setting), elves, dwarves, and gnomes exist. Gnomes changed to be less trickster fey illusionists into a more regimented warlike culture. Tieflings are a "template" race: they have their own seperate trait write-ups, but they don't look like halloween costumes being worn by humans. They can look like any race/species. I also have many homebrewed races.</p><p></p><p>So while it is rare, it can be done. Though incorporating any published adventure is exceedingly difficult without the overly pervasive humans. Also, no one race/species is as abundant as humans in default D&D and other fantasy works.</p></blockquote><p></p>
[QUOTE="oreofox, post: 8092073, member: 6776240"] My setting, I removed humans. Well, they used to exist in history, but the "modern" time of the setting has them as being eradicated. I only included elves because my sister loves them and exclusively plays elves. She doesn't play anymore, and I'd have to come up with something completely different in the setting if I wanted to remove them, so I keep them. Dwarves are in because dwarves are awesome. Halflings dies out millenia ago (even before the humans). I never liked hobbits, nor kender. The only halflings that exist are descendants of planetouched halflings, though those are rarer and rarer, only showing up from the offspring of gnomes who these planetouched halflings interbred with. The "monster races" such as orcs and goblins exist. Half-orcs and half-elves don't exist. Of the PHB races, dragonborn (changed to fit better in my setting), elves, dwarves, and gnomes exist. Gnomes changed to be less trickster fey illusionists into a more regimented warlike culture. Tieflings are a "template" race: they have their own seperate trait write-ups, but they don't look like halloween costumes being worn by humans. They can look like any race/species. I also have many homebrewed races. So while it is rare, it can be done. Though incorporating any published adventure is exceedingly difficult without the overly pervasive humans. Also, no one race/species is as abundant as humans in default D&D and other fantasy works. [/QUOTE]
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