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Worlds of Design: Escaping Tolkien
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<blockquote data-quote="Minigiant" data-source="post: 8092211" data-attributes="member: 63508"><p>A lot of fantasy games of various mediums pull from Tolkien and generic D&D that if you aren't new to it, it wont feel fresh and it is easy to lose a sense of wonder. And many media now try to subvert so to can see newcomers having different views from the start.</p><p></p><p>Part of me wants to take all the terrains and have each major race roll for a terrain then adjust. Any race that rolls the same terrain are enemies due to closeness of borders and competition.</p><p></p><table style='width: 100%'><tr><th>Roll</th><th>Terrain</th></tr><tr><td>1</td><td>Arctic</td></tr><tr><td>2</td><td>Coast</td></tr><tr><td>3</td><td>Desert</td></tr><tr><td>4</td><td>Forest</td></tr><tr><td>5</td><td>Grasslands</td></tr><tr><td>6</td><td>Mountain</td></tr><tr><td>7</td><td>Swamp</td></tr><tr><td>8</td><td>Underdark</td></tr><tr><td>9</td><td>Syvlan/Feywild</td></tr><tr><td>10</td><td>Shadow(Fell)</td></tr></table><p></p><p>Now some rolls.</p><p>Dwarves get 3 and 1 for Sand Dwarves and Ice Dwarves. I guess dwarves don't like rain.</p><p>Elves got 4 and 9. Wood elves and Eladrin return. lol</p><p>Halflings got 4 twice. So I'll make the second one Jungle and now the Forest and Jungle Halflings hate Wood elves.</p><p>Orcs get Grasslands and Swamp. Horseorc Nomads and Swamp orcs.</p><p>Goblins get 3 and 9. So the Sand Goblins are at war with Sand dwarves and the goblins return to the fey to fight the Eladarin.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8092211, member: 63508"] A lot of fantasy games of various mediums pull from Tolkien and generic D&D that if you aren't new to it, it wont feel fresh and it is easy to lose a sense of wonder. And many media now try to subvert so to can see newcomers having different views from the start. Part of me wants to take all the terrains and have each major race roll for a terrain then adjust. Any race that rolls the same terrain are enemies due to closeness of borders and competition. [TABLE] [TR] [TH]Roll[/TH] [TH]Terrain[/TH] [/TR] [TR] [TD]1[/TD] [TD]Arctic[/TD] [/TR] [TR] [TD]2[/TD] [TD]Coast[/TD] [/TR] [TR] [TD]3[/TD] [TD]Desert[/TD] [/TR] [TR] [TD]4[/TD] [TD]Forest[/TD] [/TR] [TR] [TD]5[/TD] [TD]Grasslands[/TD] [/TR] [TR] [TD]6[/TD] [TD]Mountain[/TD] [/TR] [TR] [TD]7[/TD] [TD]Swamp[/TD] [/TR] [TR] [TD]8[/TD] [TD]Underdark[/TD] [/TR] [TR] [TD]9[/TD] [TD]Syvlan/Feywild[/TD] [/TR] [TR] [TD]10[/TD] [TD]Shadow(Fell)[/TD] [/TR] [/TABLE] Now some rolls. Dwarves get 3 and 1 for Sand Dwarves and Ice Dwarves. I guess dwarves don't like rain. Elves got 4 and 9. Wood elves and Eladrin return. lol Halflings got 4 twice. So I'll make the second one Jungle and now the Forest and Jungle Halflings hate Wood elves. Orcs get Grasslands and Swamp. Horseorc Nomads and Swamp orcs. Goblins get 3 and 9. So the Sand Goblins are at war with Sand dwarves and the goblins return to the fey to fight the Eladarin. [/QUOTE]
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